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  • [[Category:Lua]] Picture '''class''': ('''Inheritence''': ''[[Object]]'')
    2 KB (211 words) - 14:41, 14 February 2019
  • [[Category:Lua]] Returns a [[Lua:Class:TableFile|TableFile]] object representing a file stored with the cheat tabl
    1 KB (163 words) - 05:43, 25 January 2018
  • [[Category:Lua]] Creates and adds a new [[Lua:Class:TableFile|TableFile]] object representing a file stored with the cheat tabl
    1 KB (201 words) - 19:07, 18 March 2019
  • <!-- Mono:Lua --> [[Category:Lua]]
    6 KB (891 words) - 19:07, 18 March 2019
  • [[Category:Lua]] {{DISPLAYTITLE:Mono - Lua}}
    7 KB (980 words) - 19:10, 18 March 2019
  • ...pane. Along with 'AllocationBase' you will also find 'Image Protection', 'Image Size' and (optionally) 'Physical Address'. ...us structures in memory and make them easier to interpret. For example the class of TPlayer could contain a pointer to TWeapon which could then be expanded
    7 KB (1,298 words) - 05:15, 31 July 2023
  • [[Category:Lua]] Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts.
    47 KB (6,238 words) - 13:51, 30 September 2023
  • : This will create a new lua state that will be used. (Does not destroy the old one, so memory leak) ...Ref. Useful for objects that can only store integers and need to reference lua objects. (Component.Tag...)
    125 KB (16,891 words) - 00:43, 25 December 2018