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  • * [[Auto_Assembler:dealloc|dealloc]]: Deallocates a block of memory allocated with [[Auto_Assembler:alloc|allo * [[Auto_Assembler:luaCall|luaCall]]: Executes the given Lua code
    4 KB (524 words) - 14:48, 22 April 2022
  • * [[Auto Assembler:dealloc|dealloc]] * [[Auto Assembler:LUA ASM|LUA ASM]]
    2 KB (295 words) - 17:36, 4 February 2022
  • * [[Auto Assembler:dealloc|dealloc]] * [[Auto Assembler:LUA ASM|LUA ASM]]
    3 KB (336 words) - 16:38, 22 April 2022
  • * [[Auto Assembler:dealloc|dealloc]] * [[Auto Assembler:LUA ASM|LUA ASM]]
    3 KB (389 words) - 16:33, 22 April 2022
  • * [[Auto Assembler:dealloc|dealloc]] * [[Auto Assembler:LUA ASM|LUA ASM]]
    4 KB (413 words) - 16:59, 22 April 2022
  • ...mp to your code where you can modify values and jump back. You will then dealloc the memory and put the original instructions back when disabling. | [[Auto Assembler:dealloc|DEALLOC]](allocName) || Deallocates a block of memory allocated with Alloc. It alwa
    8 KB (1,262 words) - 06:11, 20 June 2019
  • * Call CE lua function <li>Call CE lua function
    26 KB (3,267 words) - 14:43, 22 April 2018
  • ; DEALLOC(allocname) : Deallocates a block of memory allocated with alloc. It always ...{$ASM} : Code between {$LUA} and {$ASM} (separate lines) will execute that lua script. If it returns a string, the result will be handled as an auto assem
    6 KB (854 words) - 02:48, 20 March 2017
  • [[Category:Lua]] It should open the Lua script form with a new function like this, depending on the controls name (
    28 KB (3,900 words) - 19:08, 18 March 2019
  • [[Category:Lua]] Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts.
    47 KB (6,238 words) - 13:51, 30 September 2023

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