Scripting:Asm

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Getting Values & Address

Get Values Without Pointers

cant find pointers?, pointer scanner takes so long?. use this and change the requirements, dont forget to add VALUE as an address to your address-list.

[enable]


aobscan(symbol,01 23 45 67 89 AB CD EF)

alloc(newmem,$1000)

registersymbol(symbol)

registersymbol(value)


label(value)

label(originalcode)

label(exit)


newmem:

mov eax,[edx+110]

mov [value],eax


originalcode:

mov eax,[edx+110]

jmp exit


value:

dd 00


symbol:

jmp newmem

nop


exit:


[disable]


unregistersymbol(value)

dealloc(newmem)


symbol:

mov eax,[edx+110]


unregistersymbol(symbol)

Get Addresses Without Pointers

cant find pointers?, pointer scanner takes so long?. use this and change the requirements, dont forget to add ADDRESS as an address to your address-list and change diplay type to HEXADECIMAL.

[enable]


aobscan(symbol,01 23 45 67 89 AB CD EF)

alloc(newmem,$1000)

registersymbol(symbol)

registersymbol(address)


label(address)

label(originalcode)

label(exit)


newmem:

lea eax,[edx+110]

mov [address],eax


originalcode:

mov eax,[edx+110]

jmp exit


address:

dd 00


symbol:

jmp newmem

nop


exit:


[disable]


unregistersymbol(address)

dealloc(newmem)


symbol:

mov eax,[edx+110]


unregistersymbol(symbol)

Loading Pointers Into Registers

Load Pointers Into Registers

in some cases you might need to load a pointer into a register, here how its done.

[enable]


aobscan(symbol,01 23 45 67 89 AB CD EF)

alloc(newmem,$1000)

registersymbol(symbol)


label(originalcode)

label(exit)


newmem:

lea eax,[[[[[["Executable.exe"+00123ABC]+4]+56]+0]+789]+DEF]

// do some stuff here


originalcode:

mov eax,[edx+110]

jmp exit


symbol:

jmp newmem

nop


exit:


[disable]


dealloc(newmem)


symbol:

mov eax,[edx+110]


unregistersymbol(symbol)

Load Pointers From Dissect Data / Structures

sometimes you find valid compare points under pointers, but how to use pointers from dissect data / structures?.

say: mov [ebx+04],eax is writing to your health address as well as your enemy, in dissect d/s CE shows at offset '54' there is a pointer. and when expanding that pointer, shows at offset '10' there is a value we can build our compare on.

[enable]


aobscan(symbol,01 23 45 67 89 AB CD EF)

alloc(newmem,$1000)

registersymbol(symbol)


label(originalcode)

label(exit)


newmem:

push eax

mov eax,[ebx+54] // moving the pointer into eax

cmp byte ptr [eax+10],01 // comparing pointer address + 10 with value of '1' which stands for player team

pop eax

jz exit


originalcode:

mov [ebx+04],eax

jmp exit


symbol:

jmp newmem

nop


exit:


[disable]


dealloc(newmem)


symbol:

mov [ebx+04],eax


unregistersymbol(symbol)