Difference between revisions of "Programming"

From Cheat Engine
Jump to navigation Jump to search
m (Readability + few spelling mistakes)
(minor)
Line 27: Line 27:
 
All code must be placed on a frame in the timeline, whereas Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields,<br/> as well as the timeline.<br/>
 
All code must be placed on a frame in the timeline, whereas Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields,<br/> as well as the timeline.<br/>
 
Actionscript 3's simplicity allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.<br/>
 
Actionscript 3's simplicity allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.<br/>
If not for these few upgrades, it would be pointless altogether.
+
If not for these few, but crucial, upgrades, it would be pointless altogether.

Revision as of 23:14, 7 September 2009

Most common programming languages used for gamehacking:

  • C / C++
  • Delphi
  • Visual Basic


Most useful API's:

  • OpenProcess
  • ReadProcessMemory
  • WriteProcessMemory
  • CreateRemoteThread


Flash

Programming in flash uses one of two programming languages. Actionscript 2 or 3. (Actionscript 2 is a continuation of Actionscript 1, and therefor is the same thing.)
Both are very different and have their own uses.


Although Actionscript 3 is newer, it is not exactly better.
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.
In Actionscript 2, you could code using Object Oriented Programming, or whichever way you preferred.
After Adobe bought out Macromedia and took over Flash, they released Actionscript 3, an extremely limited programming language. Actionscript 3 does not support OOP and provides little to no flexibility.
All code must be placed on a frame in the timeline, whereas Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields,
as well as the timeline.
Actionscript 3's simplicity allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.
If not for these few, but crucial, upgrades, it would be pointless altogether.