Difference between revisions of "Programming"

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          Oh, I would have mnntioeed that, but the article was written before the blog was out (and left as a draft for way too long). But you are in my blogroll!!!!On the timeline of computer science, Web-programming is recent, functional programming is damn old, that is a fact! The web allows us to do fantastic things and changed the way we do programming in many ways, it is a revolution (and not an evolution) because it is discontinuous/disruptive with the styles that went before. It did help with one of the more complex problem ever: human communication! But we have to admit that the fact that it is  the latest up to date shiny new technology  makes it very attractive to those who are new to the field. Going to PHP right away, without learning all the older things, and it is ok as long as it suits their needs. But no matter all this, my point is that me, as a person, I'm not good at been attracted to the new and cool things  maybe I'm one old dinosaur with my Assembly/LISP/C++ attraction, but I feel there is important knowledge there, even when doing higher level programming!
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[[Category:Help]]
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Most common programming languages used for gamehacking:
 +
* C / C++
 +
* Delphi
 +
* Visual Basic / C#
 +
 
 +
 
 +
Most useful APIs:
 +
*OpenProcess
 +
*ReadProcessMemory
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*WriteProcessMemory
 +
*CreateRemoteThread
 +
 
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== Where do I get started? ==
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Programming, in short, is a wonderful world. Computers would be nowhere without it. Programming basically follows three steps for most languages:
 +
 
 +
*1: Inputting commands into an interpreter
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*2: Telling the interpreter to convert those commands into a language the computer understands (machine code)
 +
*3: Finding glitches (things you didn't want to happen, or things that didn't happen at all) and fixing them.
 +
 
 +
Most programming languages do not allow you to learn them in one night. Some are more straightforward than others, heightening the learning curve.
 +
 
 +
A good language to start out learning would be Python or Java. Python is very well known, enjoys a large community of support, and is very similar to the once popular VB scripting languages in terms of ease of use and behavior. Alternatively, you can run an IDE such as [http://codelite.org/ codelite] if you want to get into C/C++.
 +
 
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If you are interested in Microsoft, a free download of Visual Studio is available from Microsoft - that is Microsoft's IDE (Integrated Development Environment). Generally it costs several hundred dollars, but for students, there's a place called [http://www.dreamspark.com DreamSpark.] Perfectly legal. Or, you can download the Express version, which will work just fine.
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So enjoy your journey of programming, and keep in mind, it will always be changing.
 +
 
 +
== Flash ==
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Programming in flash uses one of two programming languages.
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Actionscript 2 or 3.
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(Actionscript 2 is a continuation of Actionscript 1, and therefore shares the same syntax.)<br/>
 +
Both are very different and have their own uses.
 +
 
 +
<br/>
 +
Although Actionscript 3 is newer, it is not exactly better.<br/>
 +
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.<br/>
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In Actionscript 2, you couldn't code using Object Oriented Programming, it relied almost entirely on functional programming. This was beneficial to the Flash CS user, however, as it made it easy to add scripts to various MovieClips.
 +
 
 +
After Adobe purchased Macromedia and took over Flash, they released Actionscript 3, a limited OOP programming language.
 +
Actionscript 3 enforces OOP style programming, but provides little to no flexibility to the user in Adobe Flash CS.
 +
 
 +
Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields, as well as the timeline.</br>
 +
Actionscript 3 operates similarly to a Java program - a Main class is written, whose main method is invoked. All other code is invoked using classes and a package structure.</br>
 +
Actionscript 3's simplicity and improved OOP style allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.
 +
 
 +
Many users continued to prefer ActionScript 2 for its simpler style and compatibility with older, proven tools.

Latest revision as of 11:19, 30 July 2021

Most common programming languages used for gamehacking:

  • C / C++
  • Delphi
  • Visual Basic / C#


Most useful APIs:

  • OpenProcess
  • ReadProcessMemory
  • WriteProcessMemory
  • CreateRemoteThread

Where do I get started?[edit]

Programming, in short, is a wonderful world. Computers would be nowhere without it. Programming basically follows three steps for most languages:

  • 1: Inputting commands into an interpreter
  • 2: Telling the interpreter to convert those commands into a language the computer understands (machine code)
  • 3: Finding glitches (things you didn't want to happen, or things that didn't happen at all) and fixing them.

Most programming languages do not allow you to learn them in one night. Some are more straightforward than others, heightening the learning curve.

A good language to start out learning would be Python or Java. Python is very well known, enjoys a large community of support, and is very similar to the once popular VB scripting languages in terms of ease of use and behavior. Alternatively, you can run an IDE such as codelite if you want to get into C/C++.

If you are interested in Microsoft, a free download of Visual Studio is available from Microsoft - that is Microsoft's IDE (Integrated Development Environment). Generally it costs several hundred dollars, but for students, there's a place called DreamSpark. Perfectly legal. Or, you can download the Express version, which will work just fine.

So enjoy your journey of programming, and keep in mind, it will always be changing.

Flash[edit]

Programming in flash uses one of two programming languages. Actionscript 2 or 3. (Actionscript 2 is a continuation of Actionscript 1, and therefore shares the same syntax.)
Both are very different and have their own uses.


Although Actionscript 3 is newer, it is not exactly better.
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.
In Actionscript 2, you couldn't code using Object Oriented Programming, it relied almost entirely on functional programming. This was beneficial to the Flash CS user, however, as it made it easy to add scripts to various MovieClips.

After Adobe purchased Macromedia and took over Flash, they released Actionscript 3, a limited OOP programming language. Actionscript 3 enforces OOP style programming, but provides little to no flexibility to the user in Adobe Flash CS.

Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields, as well as the timeline.
Actionscript 3 operates similarly to a Java program - a Main class is written, whose main method is invoked. All other code is invoked using classes and a package structure.
Actionscript 3's simplicity and improved OOP style allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.

Many users continued to prefer ActionScript 2 for its simpler style and compatibility with older, proven tools.