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Revision as of 18:56, 16 April 2015 by Jgoemat (talk | contribs)
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The Mono dissector form lets you browse the classes in the game you are debugging. It represents the code in a tree with the following structure:

  • <domain> - normally just 1
    • <assembly>
      • <class>
        • fields
        • methods

Sample (Kerbal Space Program):


If you select a method, you can right-click on the tree and pick 'Jit' and it will JIT the method and output the address in the Lua Engine window:



You can GoTo this address in the dissassembler and see the start of the method.