Difference between revisions of "Lua:Class:Timer"

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(Related Classes)
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[[Category:Lua]]
 
[[Category:Lua]]
Timer '''class''': ('''Inheritance''': ''[[Component]]''->''[[Object]]'')
+
Timer '''class''': ('''Inheritance''': ''[[Lua:Class:Component|Component]]''->''[[Lua:Class:Object|Object]]'')
  
 
The timer class is an non visual component that when active triggers an onTimer event every tick. (base on Interval property)
 
The timer class is an non visual component that when active triggers an onTimer event every tick. (base on Interval property)
  
 
== Creation ==
 
== Creation ==
; [[createTimer]](''owner'' OPTIONAL, ''enabled'' OPTIONAL)
+
; [[Lua:createTimer|createTimer]](''owner'' OPTIONAL, ''enabled'' OPTIONAL)
 
: Returns a newly created timer object.
 
: Returns a newly created timer object.
 
: If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned)
 
: If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned)
 
: Owner may be nil, but you will be responsible for destroying it instead of being the responsibility of the owner object)
 
: Owner may be nil, but you will be responsible for destroying it instead of being the responsibility of the owner object)
  
Tip: use [[getMainForm]] for the owner of any timer so that it is destroyed when the main form is destroyed (closed).
+
Tip: use [[Lua:getMainForm|getMainForm]] for the owner of any timer so that it is destroyed when the main form is destroyed (closed).
 
  createTimer(getMainForm())
 
  createTimer(getMainForm())
  

Revision as of 02:14, 25 January 2018

Timer class: (Inheritance: Component->Object)

The timer class is an non visual component that when active triggers an onTimer event every tick. (base on Interval property)

Creation

createTimer(owner OPTIONAL, enabled OPTIONAL)
Returns a newly created timer object.
If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned)
Owner may be nil, but you will be responsible for destroying it instead of being the responsibility of the owner object)

Tip: use getMainForm for the owner of any timer so that it is destroyed when the main form is destroyed (closed).

createTimer(getMainForm())

Properties

Interval : integer
The number of milliseconds (1000 = 1 second) between ticks (executions).
Enabled : boolean
The enable state of the Timer.
OnTimer : function(timer)
The function to call when the timer triggers (tick).

Methods

getInterval() : integer
Returns the speed on how often the timer will trigger. In milliseconds (1000 = 1 second).
setInterval(interval)
Sets the speed on how often the timer should trigger. In milliseconds (1000 = 1 second).
getOnTimer() : function(timer)
Returns the 'OnTimer' event.
setOnTimer(function(timer))
Sets the 'OnTimer' event.
getEnabled() : boolean
Returns the enable state of the Timer.
setEnabled(state)
Sets the enable state of the Timer.

Examples

local timer = createTimer(getMainForm())
timer.Interval = 100
timer.OnTimer = function(timer)
  -- code setting done state.
  if DoneState == true then
    timer.destroy()
  end
end
local mainForm = getMainForm()
local function timer_tick(timer)
  -- code setting done state.
  if DoneState == true then
    timer.destroy()
  end
end
local someTimer = createTimer(mainForm, false)
someTimer.Interval = 100
someTimer.OnTimer = timer_tick
someTimer.Enabled = true


See also

Related Functions

Related Classes