Difference between revisions of "Lua:Class:Timer"

From Cheat Engine
Jump to navigation Jump to search
m (Reverted edits by 211.13.46.219 (Talk) to last revision by Dark Byte)
Line 8: Line 8:
  
  
'''timer_setInterval'''(timer, interval)  
+
'''setInterval'''(interval)  
 
   Sets the speed on how often the timer should trigger. In milliseconds (1000=1 second)
 
   Sets the speed on how often the timer should trigger. In milliseconds (1000=1 second)
  
  
'''timer_getEnabled'''(timer)
+
'''getEnabled'''()
 
   Returns true if the timer is enabled otherwise false
 
   Returns true if the timer is enabled otherwise false
  
  
'''timer_setEnabled'''(timer, boolean)
+
'''setEnabled'''(boolean)
 
   Lets you enable of disable the timer
 
   Lets you enable of disable the timer
  
  
'''timer_onTimer'''(timer, function)
+
'''onTimer'''(function)
  
 
   function (sender)
 
   function (sender)
Line 31: Line 31:
 
    
 
    
 
   local t = createTimer(nil)  -- it will create a Timer object and assign it to variable t.
 
   local t = createTimer(nil)  -- it will create a Timer object and assign it to variable t.
   timer_onTimer(t, rep)   -- The function repeat will be called every 3 seconds.
+
   t.onTimer=rep  -- The function repeat will be called every 3 seconds.
   timer_setInterval(t,3000) --Call repeat() every 3 seconds
+
   t.Interval=3000 --Call repeat() every 3 seconds
   timer_setEnabled(t, true) -- Set timer to true. If false is passed as argument then it will disable timer object.
+
   t.Enabled=true -- Set timer to true. If false is passed as argument then it will disable timer object.

Revision as of 18:20, 18 January 2017

Timer Class (Inheritance Component->object)

 The timer class is an non visual component that when active triggers an onTimer event every few milliseconds, based on the given interval


createTimer(owner, enabled OPT)

 Creates a timer object. If enabled is not given it will be enabled by default (will start as soon as an onTimer event has been assigned)
 Owner may be nil, but you will be responsible for destroying it


setInterval(interval)

 Sets the speed on how often the timer should trigger. In milliseconds (1000=1 second)


getEnabled()

 Returns true if the timer is enabled otherwise false


setEnabled(boolean)

 Lets you enable of disable the timer


onTimer(function)

 function (sender)

Example 1:

 function rep()
 print "hello world"  
 end
 
 local t = createTimer(nil)  -- it will create a Timer object and assign it to variable t.
 t.onTimer=rep   -- The function repeat will be called every 3 seconds.
 t.Interval=3000 --Call repeat() every 3 seconds
 t.Enabled=true -- Set timer to true. If false is passed as argument then it will disable timer object.