Lua:Class:Addresslist
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Addresslist class: (Inheritance: Panel->WinControl->Control->Component->Object)
Class for manipulating the Cheat Engine form's address list.
Properties
- Count : integer
- The number of records in the table.
- SelCount : integer
- The number of records that are selected.
- SelectedRecord : MemoryRecord
- The main selected record.
- MemoryRecord[index] : MemoryRecord
- Array to access the individual memory records.
- [index] : MemoryRecord
- Default accessor.
Methods
- getCount() : integer
- Returns the number of memory records in the address list.
- getMemoryRecord(index) : MemoryRecord
- returns a MemoryRecord object based on it's index.
- getMemoryRecordByDescription(description) : MemoryRecord
- returns a MemoryRecord object based on it's description.
- getMemoryRecordByID(ID) : MemoryRecord
- returns a MemoryRecord object based on it's ID.
- createMemoryRecord() : MemoryRecord
- creates an generic cheat table entry and add it to the list
- getSelectedRecords() : MemoryRecord
- Returns a table containing all the selected records
- doDescriptionChange()
- Will show the GUI window to change the description of the selected entry
- doAddressChange()
- Will show the GUI window to change the address of the selected entry
- doTypeChange()
- Will show the GUI window to change the type of the selected entries
- doValueChange()
- Will show the GUI window to change the value of the selected entries
- getSelectedRecord() : MemoryRecord
- Gets the main selected memory record.
- setSelectedRecord(memrec)
- Sets the currently selected memory record. This will unselect all other entries.
Examples
local addressList = getAddressList() if addressList.Count >= 1 then local mrHealth = addressList.getMemoryRecordByDescription('Health') end local mrMana = addressList.createMemoryRecord()