Lua:process
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Contains the main module name of the currently opened process.
Contents
- 1 Value
- 2 Examples
- 2.1 Print the current process module name
- 2.2 Check whether Cheat Engine is attached
- 2.3 Use process as a module base
- 2.4 Resolve an address relative to the main module
- 2.5 Read a value relative to the main module
- 2.6 Guard code until a process is attached
- 2.7 Use process with auto assembler scripts
- 2.8 Compare process with a target name
Value
String — The main module name of the currently opened process.
If no process is opened, this variable may be empty or not point to a readable module base.
Examples
Print the current process module name
1 print(process)
Check whether Cheat Engine is attached
1 local attached = readInteger(process) ~= nil
2
3 print("Attached: " .. tostring(attached))
Use process as a module base
1 local base = getAddress(process)
2
3 print(string.format("%X", base))
Resolve an address relative to the main module
1 local address = getAddress(process .. "+1234")
2
3 print(string.format("%X", address))
Read a value relative to the main module
1 local value = readInteger(process .. "+1234")
2
3 print(value)
Guard code until a process is attached
1 if readInteger(process) == nil then
2 print("No readable process module is currently opened")
3 return
4 end
5
6 print("Attached to: " .. process)
Use process with auto assembler scripts
1 local script = process .. [[+1234:
2 nop
3 ]]
4
5 autoAssemble(script)
Compare process with a target name
1 if process == "game.exe" then
2 print("The target process is open")
3 end