Lua:autoAssemble

From Cheat Engine
Revision as of 19:26, 25 June 2026 by Leunsel (talk | contribs) (Syntax Highlighting.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

<> Lua API Reference

function autoAssemble(text, [targetself, disableInfo]) : Boolean, Table

Runs the Auto Assembler with the given text.

  • If targetself is set, it will assemble into Cheat Engine itself.
  • Returns true on success.
  • As a secondary return, it provides a table you can use for disabling.
  • If disableInfo is provided, the [Disable] section will be handled automatically.


Function Parameters[edit]

Parameter Type Description
text String The Auto Assembler script text to run.
targetself Boolean (optional) If true, assembles into Cheat Engine itself. Default is false.
disableInfo Table (optional) If provided, will handle the [Disable] section.

Returns[edit]

Boolean — true if the assembly succeeded.
Table — Optional secondary table for handling disable info.

Example[edit]

 1 -- Simple AutoAssembler script
 2 local disableTable
 3 local success, disableTable = autoAssemble([[
 4   alloc(newmem,1024)
 5   // ...
 6 ]], true)
 7 
 8 if success then
 9   print("Script assembled successfully")
10 end

Main Pages

Core Lua documentation entry points

Lua
Script Engine

Assembler and Disassembler Related Lua Functions

Auto assembler, disassembly helpers, instruction size lookup, and assembler callbacks