Lua:Class:GenericHotkey

From Cheat Engine
Revision as of 14:47, 25 June 2026 by Leunsel (talk | contribs) (Major overhaul of the post.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

{} Class

class GenericHotkey : Object

The GenericHotkey class represents a registered hotkey.

A GenericHotkey calls its assigned Lua function when the configured key combination is pressed.

Inheritance

Class Inherits From Description
GenericHotkey Object A hotkey object that executes a Lua callback when its key combination is pressed.

Creation

<> Lua API Reference

function createHotkey(function, keys, ...) : GenericHotkey

Creates and initializes a GenericHotkey object.

A maximum of 5 keys can be used for one hotkey.

Function Parameters

Parameter Type Description
function Function The Lua function that is called when the hotkey is pressed.
keys Integer The first key in the hotkey combination.
... Integer (optional) Additional keys in the hotkey combination. A maximum of 5 keys can be used.

Alternative Creation Syntax

<> Lua API Reference

function createHotkey(function, {keys, ...}) : GenericHotkey

Creates and initializes a GenericHotkey object using a table of keys.

Function Parameters

Parameter Type Description
function Function The Lua function that is called when the hotkey is pressed.
{keys, ...} Table A table containing the key combination. A maximum of 5 keys can be used.

Returns

GenericHotkey — The created and initialized GenericHotkey object.

Properties

Property Type Description
DelayBetweenActivate Integer Interval in milliseconds that determines the minimum time between hotkey activations. If 0, the global delay is used.
onHotkey Function The function to call when the hotkey is pressed.

Methods

Method Return Type Description
getKeys() Table Returns the currently assigned key combination.
setKeys(key, ...) void Sets the hotkey keys. A maximum of 5 keys can be used.
setOnHotkey(table) void Sets the OnHotkey callback handler.
getOnHotkey() Function Returns the current OnHotkey callback handler.

Examples

local hotkey = createHotkey(function()
  print("Hotkey pressed")
end, VK_F1)
local hotkey = createHotkey(function()
  print("Ctrl + F1 pressed")
end, VK_CONTROL, VK_F1)

hotkey.DelayBetweenActivate = 1000
local hotkey = createHotkey(function()
  print("Shift + Alt + F2 pressed")
end, {VK_SHIFT, VK_MENU, VK_F2})
local hotkey = createHotkey(function()
  print("Original callback")
end, VK_F3)

hotkey.setOnHotkey(function()
  print("Updated callback")
end)
local hotkey = createHotkey(function()
  print("F4 pressed")
end, VK_F4)

local key1, key2, key3, key4, key5 = hotkey.getKeys()

print("Key 1: " .. tostring(key1))
print("Key 2: " .. tostring(key2))
print("Key 3: " .. tostring(key3))
print("Key 4: " .. tostring(key4))
print("Key 5: " .. tostring(key5))
local hotkey = createHotkey(function()
  print("Ctrl + Alt + F4 pressed")
end, VK_CONTROL, VK_MENU, VK_F4)

local keys = { hotkey.getKeys() }

for i, key in ipairs(keys) do
  print(i .. ": " .. tostring(key))
end
local hotkey = createHotkey(function()
  print("Old hotkey")
end, VK_F5)

hotkey.setKeys(VK_CONTROL, VK_F5)

Main Pages

Core Lua documentation entry points

Lua
Script Engine