Lua:bOr
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function bOr(int1, int2) : Integer
Performs a bitwise OR operation between two integer values. This function behaves the same as Lua's bitwise OR operator (|) inside Cheat Engine. It is typically used when combining bitmasks or ensuring specific bits are set.
Contents
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| int1 | integer | The first integer value to be used in the bitwise OR operation. |
| int2 | integer | The second integer value to be combined with int1.
|
Returns[edit]
An integer representing the result of the bitwise OR operation.
Description[edit]
The bitwise OR operation compares each bit of the two integers and sets the bit in the result to 1 if either corresponding bit is 1. This is commonly used for:
- Combining bitmask flags
- Setting specific bit values
- Low-level memory and instruction manipulation
Binary breakdown example:
0001 (1) 0010 (2) ---- 0011 (3)
Usage Examples[edit]
Simple bitwise OR:
print( bOr(1, 2) ) -- 3
Using Lua's OR operator (equivalent):
print( 1 | 2 ) -- 3
Combining bitmask flags:
local FLAG_A = 0x01
local FLAG_B = 0x04
local combined = bOr(FLAG_A, FLAG_B)
print(string.format("0x%X", combined)) -- 0x5
Applying OR to set bits:
local value = 0x10
value = bOr(value, 0x02) -- Set bit 1
print(string.format("0x%X", value))
Behavior[edit]
- Always returns an integer.
- Only works on numeric values; non-integer types should be converted beforehand.
- Equivalent to the native bitwise OR operator (
|) in Cheat Engine's Lua.
Advanced Examples[edit]
Using OR to toggle feature flags:
local FEATURE_RENDER = 0x01 local FEATURE_PHYSICS = 0x02 local enabled = 0 -- Enable rendering enabled = bOr(enabled, FEATURE_RENDER) -- Enable physics enabled = bOr(enabled, FEATURE_PHYSICS) print(enabled) -- 3
Combining OR with bitwise AND for flag management:
local flags = 0
flags = bOr(flags, 0x08) -- Enable bit 3
if (flags & 0x08) ~= 0 then
print("Bit 3 enabled")
end