Help File:sym generateAPIHookScript
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sym_generateAPIHookScript
This function takes several strings and convert it into a working AutoAssembler script.
Function Definition
BOOL sym_addressToName (char *address, char *addresstojumpto, char *addresstogetnewcalladdress, char *script, int maxscriptsize);
- Address
- The address you want to hook. (e.g. "00401234", "somegamemod.dll+1234" or "apidll!functionname")
- addresstojumpto
- Address of the routine you want to jump to. (e.g. "mydll!myhook" or just a static address like "0x12345678").
- addresstogetnewcalladdress
- Address to store the address of the routine in so you can call it without the hook. (Useful when you want to call the original routine from your own hook).
- script
- Output a pointer to a buffer where you want the script in.
- maxscriptsize
- Ensures the script won't exceed the buffer.
Returns TRUE if the script was properly generated and there was enough space. The script will be filled with the script you can feed to the Auto Assembler.
- Plugin system
- GetVersion
- DisablePlugin
- InitializePlugin
- PluginVersion
- ExportedFunctions
- sizeofExportedFunctions
- ShowMessage
- RegisterFunction
- UnregisterFunction
- OpenedProcessID
- OpenedProcessHandle
- GetMainWindowHandle
- AutoAssemble
- Assembler
- Disassembler
- ChangeRegistersAtAddress
- InjectDLL
- FreezeMem
- UnfreezeMem
- FixMem
- ProcessList
- ReloadSettings
- GetAddressFromPointer
- sym_nameToAddress
- sym_addressToName
- sym_generateAPIHookScript
- loadDBK32
- loaddbvmifneeded
- previousOpcode
- nextOpcode
- disassembleEx
- loadModule
- aa_AddExtraCommand
- aa_RemoveExtraCommand