Mono:Lua:mono invoke method
function mono_invoke_method(domain, method, instanseAddress, args): mono_readObject()??
Function Parameters
Parameter | Type | Description |
---|---|---|
domain | string | The namespace of the method |
methodId | integer | The method's id |
instanseAddress | integer | The address of instanse |
args | table | The arguments |
Examples
local methodId = mono_findMethod('', 'PlayerStatsManager', 'TakeDamage') --find target method local c = mono_method_getClass(methodId) mono_class_findInstancesOfClass(nil,c,function(m) -- asynchronously local fl = createFoundList(m) fl.initialize() if fl.Count >0 then InstancesAddress=getAddressSafe(fl[0]) --must be number ,but fl[0] is a hex text.It might be more than one if game have the same objects; local params = mono_method_get_parameters(methodId) --find parameters local args = {} for i=1, #params.parameters do args[i]={} args[i].type=monoTypeToVartypeLookup[params.parameters[i].type] end ---- input damage value here ---- args[1].value=100.0 ----execute / invoke the function : mono_invoke_method('' , methodId , InstancesAddress ,args) else print('Faild to find Instances') end fl.destroy() m.destroy() end )