Lua:allocateSharedMemory

From Cheat Engine
Revision as of 00:01, 25 January 2018 by TheyCallMeTim13 (talk | contribs) (moved allocateSharedMemory to Lua:allocateSharedMemory)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

function allocateSharedMemory(name, size)

Creates a shared memory object of the given size if it doesn't exist yet. If size is not given and there is no shared region with this name then the default size of 4096 is used

It then maps this shared memory block into the currently targeted process. It returns the address of mapped region in the target process

When the process closes, you can target another process and allocate the same block on there again. Then you can read the state before the process closed


Function Parameters[edit]

Parameter Type Description
name string The name of the block to allocate
size integer The prefered size of the allocated block


See also[edit]