Mono:Mono Lua
The advanced MONO features of Cheat Engine are controlled by the "monoscript.lua" script in the autorun directory where cheat engine is installed. When you attach to a process, the script scans for "mono.dll". If it is found, the appropriate MonoDataDissector dll from the autorun directory is injected into the process which creates a named pipe waiting for a connection. The LUA code then connects to the pipe and messages are exchanged to perform the mono functions.
Main Methods
- LaunchMonoDataCollector()
- this is some
- information
- varType = monoTypeToVarType(monoType)
- Returns the Cheat Engine type (vtString, vtByte, vtWorkd, vtDword, vtSingle, vtDouble, vtPointer) for the given mono type
- result = LaunchMonoDataCollector()
- injects the dll and returns 0 for failure, or monoBase returned from the CMD_INITMONO command on the pipe
mono_object_getClass(address) -- returns classaddress, classname (or nil) -- given the address of an object in memory,
mono_enumDomains() -- returns a table array of domainaddress for each domain in the game
mono_setCurrentDomain(domainaddress) -- returns ? (result of MONOCMD_SETCURRENTDOMAIN) -- sets the domain the MonoDataCollector will use
mono_enumAssemblies() -- returns table of assemblyaddress for each assembly in the current domain from the MonoDataCollector
mono_getImageFromAssembly(assemblyaddress) -- returns the imageaddress for the passed assembly
mono_image_get_name(imageaddress) -- returns the name of the assembly with the given imageaddress
mono_image_enumClasses(imageaddress) -- returns a table of classaddress for classes in the given assembly image
mono_class_getName(classaddress) -- returns the class name as a string
mono_class_getNamespace(classaddress) -- returns the namespace of the given class as a string
mono_class_getParent(classaddress) -- returns the classaddress of the parent class of the given class
mono_class_getStaticFieldAddress(domainaddress, classaddress) -- returns the base address for a special area that stores static addresses for a given class -- for example if you have a class that has 5 static fields, their offsets will be added to this base address to get the memory location
mono_class_enumFields(classaddress) -- returns a table of field objects for fields in the given class
mono_class_enumMethods(classaddress) -- returns a table of method objects for the methods in the given class
mono_getJitInfo(address) --
Cheat Engine Hooks
- mono_structureDissectOverrideCallback(structure, baseaddress)
- Called by CE when a structure is being dissected to fill in the values if we know the structure
- Returns true if the structure members were defined, nil if not
- Calls
mono_object_findRealStartOfObject(baseaddress)
,mono_class_enumFields(classaddress)
,monoTypeToVarType(monotype)
- mono_structureNameLookupCallback(address)
- Returns classname,currentaddress (the real base address) or nil
- Called by CE when creating a new structure in the structure dissector
mono_symbolLookupCallback(symbol) -- returns pointer or nil -- called by CE when it is trying to find the address to go with a symbol -- calls mono_findMethod and mono_compile_method
mono_addressLookupCallback(address) -- returns string -- called by CE in the disassembly window to show a symbol name for the address -- calls mono_getJitInfo(address), mono_method_getClass(method), mono_class_GetName(class), mono_class_GetNamespace(class), mono_method_getName(method)