Lua:Class:CheckBox
CheckBox Class (Inheritance ButtonControl->WinControl->Control->Component->Object) The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
createCheckBox(owner)
Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
checkbox_getAllowGrayed(CheckBox)
Gets the AllowGrayed property
checkbox_setAllowGrayed(CheckBox, boolean)
Sets the AllowGrayed property
checkbox_getState(checkbox)
Gets the current state of the checkbox
0=Unchecked 1=Checked 2=Grayed
checkbox_setState(checkbox, state)
Sets the state of the checkbox
0=Unchecked 1=Checked 2=Grayed
checkbox_onChange(checkbox, function)
Sets an OnChange event for the checkbox that gets triggered when the state has been changed (by the user of programatically)
function (sender)
Example: local form = createForm( true ); local checkBoxes = {}; checkBoxes[1] = createCheckBox( form ); checkBoxes[2] = createCheckBox( form ); checkBoxes[3] = createCheckBox( form ); checkBoxes[4] = createCheckBox( form ); checkBoxes[5] = createCheckBox( form ); for x = 1, #checkBoxes do control_setCaption( checkBoxes[x], "This is checkbox " .. tostring( x ) ); control_setPosition( checkBoxes[x], 10, x * 20 ) end checkbox_setState(checkboxes[1], 0) -- Sets checkboxes[1] to unchecked state. checkbox_setState(checkboxes[2], 1) -- Sets checkboxes[2] to checked state. checkbox_setState(checkboxes[3], 2) -- checkboxes[3] is grayed out. if checkbox_getState(checkboxes[4]) then -- if checkboxes[4] is checked then the function returns true otherwise false. print "true" else print "false" end