Lua Language
Contents
Introduction
Lua is a lightweight, scripting programming language based on an interpreter generating compiled bytecodes.
It was designed in Brasil by Roberto Ierusalimschy, Waldemar Celes and Luiz Henrique de Figueiredo in 1993.
CE Lua is a specific version of Lua interpreter adapted by Dark Byte for Cheat Engine.
Syntax
CE Lua interpreter respects traditional LUA syntax and provides some extra features. The Lua Script Editor provide a real-time colored syntax and a Syntax Check feature (Ctrl+Alt+C).
Comments
In Lua simple comments begin with --
and end at the end of line.
Multi-line comments begin with --[[
and end with ]]
.
-- This is a simple comment just to the end of this line This is not a comment but a future syntax error -- This is a new simple comment --[[ First line of a multi-line comment Second line of a multi-line comment Last line of a multi-line comment]]
Variables
In Lua variables are polymorphic (can change the type during theirs lifes). By default a variable is global at Lua Engine level unless the declaration begins with local
modifier.
Any variable can host:
- nothing (not defined, equal to nil)
- a numerical value (no difference between integer or float values, nor between different precisions)
- a boolean value (true/false)
- a string
- a table
- a function
Warning: the basic arithmetic operators like + or - are defined only for numericals.
Examples:
MyVar1 = nil -- global variable MyVar1 having nothing inside (no type neither) MyVar2 = UnknownVar -- another global variable equal to nil (because UnknowVar is not yet defined) local MyVar3 = 2 -- local numerical variable MyVar3 equal to 2 MyVar4 = 'Hello' -- global string variable MyVar4 local MyVar5 = "Hello" -- local string variable MyVar5 having the same string as MyVar3 MyVar6 = [[First Line Second Line.]] -- global multi-line string variable MyVar6 beginning with 'First' and ending with 'Line.' MyVar2 = (10 > 7.55) -- now MyVar2 becomes a boolean equal to true
Flow control
Lua provides a conditional test with mutiple, optional branches:
if BooleanExpression then -- if statement(s) body elseif BooleanExpression then -- optional -- elseif statement(s) body else -- optional -- else/default statement(s) body end
and several conditional loops:
while BooleanExpression do -- do statements while BooleanExpression is true --statements end repeat -- repeat statements --statements until BooleanExpression -- until BooleanExpression becomes true for i = Start, Stop, Step do -- any numerical value for Start, Stop and Step --statements end -- loop while i <= Stop (for positive Step) or i >= Stop (for negative Step) for Key, Val in pairs(Tab) do -- it loops over all the table Tab using standard iterator function pairs --statements -- key and val available inside the for loop end
Examples:
i=5 while i<80 do -- it loops for i equal to 5, 10, 20, and 40 i=i*2 end i=5 repeat -- it loops for i equal to 10, 20, 40, 80 i=i*2 until i==80 i=5 repeat i=i*2 until i==82 -- warning: this loop will never ending and will block the Lua Engine & Cheat Engine for i = 10, 14 do -- it loops for i equal to 10, 11, 12, 13, and 14 end for i = 10, 14, 2 do -- it loops for i equal to 10, 12, and 14 end for i = 10, 14, 2.1 do -- it loops for i equal to 10 and 12.1 end for i = 10, 14, -2.1 do -- it never loops because the start value 10<14 and step is negative end for i = 14, 10, -2.1 do -- it loops for i equal to 14 and 11.8 end