Programming
Most common programming languages used for gamehacking:
- C / C++
- Delphi
- Visual Basic
Most useful API's:
- OpenProcess
- ReadProcessMemory
- WriteProcessMemory
- CreateRemoteThread
Where do I get started?
Programming, in short, is a wonderful world. Computers would be nowhere without it. Programming basically follows three steps for most languages:
- 1: Inputting commands into an interpreter
- 2: Telling the interpreter to convert those commands into a language the computer understands (machine code)
- 3: Finding glitches (things you didn't want to happen, or things that didn't happen at all) and fixing them.
Most programming languages do not allow you to learn them in one night. Some are more straightforward than others, heightening the learning curve. I started out with LUA (actually in a game called ROBLOX), then I went on to experiment with VB.Net. (A version off of VB6) For those of you interested in beginning with programming, VB.Net is a good place to start off with. For those of you in College/High school, you are entitled to a free download of Visual Studio 2008. That is Microsoft's IDE (Integrated Development Environment). Generally it costs several hundred dollars, but for students, there's a place called DreamSpark. Perfectly legal.
So enjoy your journey of programming, and keep in mind, it will always be changing.
Flash
Programming in flash uses one of two programming languages.
Actionscript 2 or 3.
(Actionscript 2 is a continuation of Actionscript 1, and therefore shares the same syntax.)
Both are very different and have their own uses.
Although Actionscript 3 is newer, it is not exactly better.
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.
In Actionscript 2, you couldn't code using Object Oriented Programming, it relied almost entirely on functional programming. This was beneficial to the Flash CS user, however, as it made it easy to add scripts to various MovieClips.
After Adobe bought out Macromedia and took over Flash, they released Actionscript 3, a limited OOP programming language.
Actionscript 3 enforces OOP style programming, but provides little to no flexibility to the user in Adobe Flash CS
Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields,
as well as the timeline.
Actionscript 3 operates similar to a Java program - a Main class is written, whose main method is invoked. All other code is invoked using classes and a package structure.
Actionscript 3's simplicity and improved OOP style allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.
Many users continued to prefer ActionScript 2 for its simpler style and compatibility with older, proven tools.