Difference between revisions of "Lua:reinitializeSymbolhandler"

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(Related Functions)
m (Added related function template.)
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'''function''' reinitializeSymbolhandler()
 
'''function''' reinitializeSymbolhandler()
  
Reloads the symbol table of the currently selected process and waits till they are loaded. Call this if you want to use assembler script and functions that make use of symbols (like [[speedhack_setSpeed]]) and you're in a state where the symbols aren't fully loaded yet (e.g: The [[onOpenProcess]] event)
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Reloads the symbol table of the currently selected process and waits till they are loaded. Call this if you want to use assembler script and functions that make use of symbols (like [[speedhack_setSpeed]]) and you're in a state where the symbols aren't fully loaded yet (e.g: The [[Lua:onOpenProcess|onOpenProcess]] event)
  
 
{{LuaFunctionParametersNone}}
 
{{LuaFunctionParametersNone}}
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{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
=== Related Functions ===
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{{Address}}
* [[Lua:onOpenProcess|onOpenProcess]]
 

Revision as of 22:50, 26 June 2026

function reinitializeSymbolhandler()

Reloads the symbol table of the currently selected process and waits till they are loaded. Call this if you want to use assembler script and functions that make use of symbols (like speedhack_setSpeed) and you're in a state where the symbols aren't fully loaded yet (e.g: The onOpenProcess event)

Function Parameters

<none>

Main Pages

Core Lua documentation entry points

Lua
Script Engine

Symbol Related Lua Functions

Symbol lookup, address resolution, module checks, and lookup callbacks