Difference between revisions of "Lua:autoAssemble"

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m (Updated example.)
m (Added missing break.)
 
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===Returns===
 
===Returns===
Boolean — ''true'' if the assembly succeeded.
+
Boolean — ''true'' if the assembly succeeded.<br>
 
Table — Optional secondary table for handling disable info.
 
Table — Optional secondary table for handling disable info.
  

Latest revision as of 20:48, 5 December 2025

<> Function

function autoAssemble(text, [targetself, disableInfo]) : Boolean, Table

Runs the Auto Assembler with the given text.

  • If targetself is set, it will assemble into Cheat Engine itself.
  • Returns true on success.
  • As a secondary return, it provides a table you can use for disabling.
  • If disableInfo is provided, the [Disable] section will be handled automatically.


Function Parameters[edit]

Parameter Type Description
text String The Auto Assembler script text to run.
targetself Boolean (optional) If true, assembles into Cheat Engine itself. Default is false.
disableInfo Table (optional) If provided, will handle the [Disable] section.

Returns[edit]

Boolean — true if the assembly succeeded.
Table — Optional secondary table for handling disable info.

Example[edit]

-- Simple AutoAssembler script
local disableTable
local success, disableTable = autoAssemble([[
  alloc(newmem,1024)
  // ...
]], true)

if success then
  print("Script assembled successfully")
end

See also[edit]

Lua
Script Engine

Related Functions[edit]

autoAssemble
autoAssembleCheck
disassemble
splitDisassembledString
getInstructionSize
getPreviousOpcode
registerAssembler
unregisterAssembler