Difference between revisions of "Lua:autoAssembleCheck"

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m (Added CodeBox Template.)
m (Updated example.)
 
Line 27: Line 27:
 
<pre>
 
<pre>
 
local script = [[
 
local script = [[
  alloc(newmem,1024)
+
alloc(newmem,2048,"cheatengine-x86_64-SSE4-AVX2.exe"+3E18)
  label(returnhere)
+
label(returnhere)
  ...
+
label(originalcode)
 +
label(exit)
 +
 
 +
newmem: //this is allocated memory, you have read,write,execute access
 +
//place your code here
 +
 
 +
originalcode:
 +
lea rsp,[rsp+28]
 +
 
 +
exit:
 +
jmp returnhere
 +
 
 +
"cheatengine-x86_64-SSE4-AVX2.exe"+3E18:
 +
jmp newmem
 +
returnhere:
 
]]
 
]]
  

Latest revision as of 00:30, 5 December 2025

<> Function

function autoAssembleCheck(text, enable, targetself)

Checks the given Auto Assembler script for syntax errors. Returns true on success, or false with an error message on failure.

Function Parameters[edit]

Parameter Type Description
text String The Auto Assembler script to validate.
enable Boolean If set, checks the [ENABLE] part of the script.
targetself Boolean If true, checks the script as if assembling into Cheat Engine itself.

Example[edit]

local script = [[
alloc(newmem,2048,"cheatengine-x86_64-SSE4-AVX2.exe"+3E18)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
lea rsp,[rsp+28]

exit:
jmp returnhere

"cheatengine-x86_64-SSE4-AVX2.exe"+3E18:
jmp newmem
returnhere:
]]

local ok, err = autoAssembleCheck(script, true, false)
if ok then
  print("Script is valid")
else
  print("Syntax error:", err)
end

See also[edit]

Lua
Script Engine

Related Functions[edit]

autoAssemble
autoAssembleCheck
disassemble
splitDisassembledString
getInstructionSize
getPreviousOpcode
registerAssembler
unregisterAssembler