Difference between revisions of "Lua:autoAssemble"

From Cheat Engine
Jump to navigation Jump to search
m (Added CodeBox Template.)
m (Added CodeBox Template.)
Line 49: Line 49:
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
 +
 +
{{Assembly}}

Revision as of 00:13, 5 December 2025

<> Lua API Reference

function autoAssemble(text, [targetself, disableInfo]) : Boolean, Table

Runs the Auto Assembler with the given text.

  • If targetself is set, it will assemble into Cheat Engine itself.
  • Returns true on success.
  • As a secondary return, it provides a table you can use for disabling.
  • If disableInfo is provided, the [Disable] section will be handled automatically.


Function Parameters

Parameter Type Description
text String The Auto Assembler script text to run.
targetself Boolean (optional) If true, assembles into Cheat Engine itself. Default is false.
disableInfo Table (optional) If provided, will handle the [Disable] section.

Returns

Boolean — true if the assembly succeeded. Table — Optional secondary table for handling disable info.

Example

-- Simple AutoAssembler script
local disableTable
local success, disableTable = autoAssemble([[
  alloc(newmem,1024)
  label(returnhere)
  ...
]], true)

if success then
  print("Script assembled successfully")
end

Main Pages

Core Lua documentation entry points

Lua
Script Engine

Assembler and Disassembler Related Lua Functions

Auto assembler, disassembly helpers, instruction size lookup, and assembler callbacks