Difference between revisions of "Lua Language"
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===Introduction=== | ===Introduction=== | ||
− | Lua is a lightweight, scripting programming language based on an interpreter generating compiled bytecodes. | + | Lua is a lightweight, scripting programming language based on an interpreter generating compiled bytecodes (code executing in a virtual machine). |
It was designed in Brasil by Roberto Ierusalimschy, Waldemar Celes and Luiz Henrique de Figueiredo in 1993. | It was designed in Brasil by Roberto Ierusalimschy, Waldemar Celes and Luiz Henrique de Figueiredo in 1993. | ||
− | CE Lua is a specific version of Lua interpreter adapted by Dark Byte for Cheat Engine. | + | CE Lua is a specific version of Lua interpreter adapted by Dark Byte for Cheat Engine. The CE Lua Engine is a main component of Cheat Engine. |
+ | |||
+ | ''This wiki page is written for Lua beginners. If you know the basic Lua syntax then you can go to the next page.'' | ||
===Syntax=== | ===Syntax=== | ||
Line 30: | Line 32: | ||
Any variable can host: | Any variable can host: | ||
− | * nothing (not defined, equal to '''nil''') | + | * nothing (not defined, equal to '''<code>nil</code>''') |
* a numerical value (no difference between integer or float values, nor between different precisions) | * a numerical value (no difference between integer or float values, nor between different precisions) | ||
* a boolean value (true/false) | * a boolean value (true/false) | ||
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Second Line.]] -- global multi-line string variable MyVar6 beginning with 'First' and ending with 'Line.' | Second Line.]] -- global multi-line string variable MyVar6 beginning with 'First' and ending with 'Line.' | ||
MyVar2 = (10 > 7.55) -- now MyVar2 becomes a boolean equal to true | MyVar2 = (10 > 7.55) -- now MyVar2 becomes a boolean equal to true | ||
+ | </pre> | ||
+ | |||
+ | ==Console output== | ||
+ | |||
+ | Lua uses the <code>print</code> function to output numericals and strings to the console (use the menu to open the Lua Engine console). | ||
+ | The <code>print</code> function has a variable number of arguments. Each argument (string or numerical) will be printed to the console (with no separation) and a new line will be added at the end. The default format for numericals is the decimal base with automatic use of decimal point if necessary. | ||
+ | |||
+ | '''Examples:''' | ||
+ | <pre> | ||
+ | printf(MyVar1) -- prints an empty line because MyVal1 is nil | ||
+ | printf('MyVar3 = ',MyVar3) -- prints the line 'MyVar3 = 2' | ||
+ | printf('MyVar2 = ',MyVar2) -- prints just the line 'MyVar2 = ' because MyVar2 is not a numerical nor a string | ||
</pre> | </pre> | ||
==Flow control== | ==Flow control== | ||
− | Lua provides a conditional test with | + | Lua provides a conditional test with multiple, optional branches: |
<pre> | <pre> | ||
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for Key, Val in pairs(Tab) do -- it loops over all the table Tab using standard iterator function pairs | for Key, Val in pairs(Tab) do -- it loops over all the table Tab using standard iterator function pairs | ||
--statements -- key and val available inside the for loop | --statements -- key and val available inside the for loop | ||
+ | end | ||
+ | </pre> | ||
+ | |||
+ | Lua has a special unconditional block mainly used to isolate some local variables: | ||
+ | <pre> | ||
+ | do | ||
+ | --statements | ||
end | end | ||
</pre> | </pre> | ||
Line 116: | Line 137: | ||
for i = 14, 10, -2.1 do -- it loops for i equal to 14 and 11.8 | for i = 14, 10, -2.1 do -- it loops for i equal to 14 and 11.8 | ||
end | end | ||
+ | |||
+ | do | ||
+ | local MyVar=314; | ||
+ | print(MyVar) -- prints '314' and new line | ||
+ | end | ||
+ | printf(MyVar) -- prints nothing but a new line | ||
</pre> | </pre> | ||
Revision as of 14:30, 25 April 2022
Contents
Introduction
Lua is a lightweight, scripting programming language based on an interpreter generating compiled bytecodes (code executing in a virtual machine).
It was designed in Brasil by Roberto Ierusalimschy, Waldemar Celes and Luiz Henrique de Figueiredo in 1993.
CE Lua is a specific version of Lua interpreter adapted by Dark Byte for Cheat Engine. The CE Lua Engine is a main component of Cheat Engine.
This wiki page is written for Lua beginners. If you know the basic Lua syntax then you can go to the next page.
Syntax
CE Lua interpreter respects traditional LUA syntax and provides some extra features. The Lua Script Editor provide a real-time colored syntax and a Syntax Check feature (Ctrl+Alt+C).
Comments
In Lua simple comments begin with --
and end at the end of line.
Multi-line comments begin with --[[
and end with ]]
.
-- This is a simple comment just to the end of this line This is not a comment but a future syntax error -- This is a new simple comment --[[ First line of a multi-line comment Second line of a multi-line comment Last line of a multi-line comment]]
Variables
In Lua variables are polymorphic (can change the type during theirs lifes). By default a variable is global at Lua Engine level unless the declaration begins with local
modifier.
Any variable can host:
- nothing (not defined, equal to
nil
) - a numerical value (no difference between integer or float values, nor between different precisions)
- a boolean value (true/false)
- a string
- a table
- a function
Warning: the basic arithmetic operators like + or - are defined only for numericals.
Examples:
MyVar1 = nil -- global variable MyVar1 having nothing inside (no type neither) MyVar2 = UnknownVar -- another global variable equal to nil (because UnknowVar is not yet defined) local MyVar3 = 2 -- local numerical variable MyVar3 equal to 2 MyVar4 = 'Hello' -- global string variable MyVar4 local MyVar5 = "Hello" -- local string variable MyVar5 having the same string as MyVar3 MyVar6 = [[First Line Second Line.]] -- global multi-line string variable MyVar6 beginning with 'First' and ending with 'Line.' MyVar2 = (10 > 7.55) -- now MyVar2 becomes a boolean equal to true
Console output
Lua uses the print
function to output numericals and strings to the console (use the menu to open the Lua Engine console).
The print
function has a variable number of arguments. Each argument (string or numerical) will be printed to the console (with no separation) and a new line will be added at the end. The default format for numericals is the decimal base with automatic use of decimal point if necessary.
Examples:
printf(MyVar1) -- prints an empty line because MyVal1 is nil printf('MyVar3 = ',MyVar3) -- prints the line 'MyVar3 = 2' printf('MyVar2 = ',MyVar2) -- prints just the line 'MyVar2 = ' because MyVar2 is not a numerical nor a string
Flow control
Lua provides a conditional test with multiple, optional branches:
if BooleanExpression then -- if statement(s) body elseif BooleanExpression then -- optional -- elseif statement(s) body else -- optional -- else/default statement(s) body end
and several conditional loops:
while BooleanExpression do -- do statements while BooleanExpression is true --statements end repeat -- repeat statements --statements until BooleanExpression -- until BooleanExpression becomes true for i = Start, Stop, Step do -- any numerical value for Start, Stop and Step (Step is optional and defaults to 1) --statements end -- loop while i <= Stop (for positive Step) or i >= Stop (for negative Step) for Key, Val in pairs(Tab) do -- it loops over all the table Tab using standard iterator function pairs --statements -- key and val available inside the for loop end
Lua has a special unconditional block mainly used to isolate some local variables:
do --statements end
Examples:
i=5 while i<80 do -- it loops for i equal to 5, 10, 20, and 40 i=i*2 end i=5 repeat -- it loops for i equal to 10, 20, 40, 80 i=i*2 until i==80 i=5 repeat i=i*2 until i==82 -- warning: this loop will never ending and will block the Lua Engine & Cheat Engine for i = 10, 14 do -- it loops for i equal to 10, 11, 12, 13, and 14 end for i = 10, 14, 2 do -- it loops for i equal to 10, 12, and 14 end for i = 10, 14, 2.1 do -- it loops for i equal to 10 and 12.1 end for i = 10, 14, -2.1 do -- it never loops because the start value 10<14 and step is negative end for i = 14, 10, -2.1 do -- it loops for i equal to 14 and 11.8 end do local MyVar=314; print(MyVar) -- prints '314' and new line end printf(MyVar) -- prints nothing but a new line