Difference between revisions of "Gamecheats:Doom 1"

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(Created page with '*IDDQD=godmode *IDKFA=weapons and ammo *...')
 
(I thought I'd add a bit of codes for this awesome game :))
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*IDDQD=godmode
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==Doom I Cheatcodes==
*IDKFA=weapons and ammo
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*...
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Enter the following codes during your game to activate them. words between < and > signify parametres you should provide.
 +
Example: "''idmus1''" would set the music to level 1.
 +
 
 +
NOTE: On some PC's the game won't recognise if you have a QWERTY or an AZERTY keyboard, so you might need to press other buttons to get the right letter.
 +
Example: "''idkfa''" would by typed as "''idkfq''".
 +
 
 +
 
 +
'''CODE -- EFFECT'''
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 +
''iddqd -- Invincibility
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''idkfa -- All weapons, keys, ammo, and 200% armor
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''idbeholds -- Berserker strength
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''idbeholdv -- Temporary invincibility
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''idbeholdi -- Temporary invisibility
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''idbeholda -- Full automap
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''idbeholdr -- Anti-radiation suit
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''idbeholdl -- Light amplification visor
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''idspispopd or idclip -- Walk through walls
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''idchoppers -- Chainsaw
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''idclev<episode number><map number> -- Level select
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''iddt -- Toggle full map; full map and objects; normal map
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''idmypos -- Display coordinates and heading
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''idmus<level number> -- Change music to indicated level

Revision as of 18:41, 1 September 2009

Doom I Cheatcodes

Enter the following codes during your game to activate them. words between < and > signify parametres you should provide. Example: "idmus1" would set the music to level 1.

NOTE: On some PC's the game won't recognise if you have a QWERTY or an AZERTY keyboard, so you might need to press other buttons to get the right letter. Example: "idkfa" would by typed as "idkfq".


CODE -- EFFECT

iddqd -- Invincibility

idkfa -- All weapons, keys, ammo, and 200% armor

idbeholds -- Berserker strength

idbeholdv -- Temporary invincibility

idbeholdi -- Temporary invisibility

idbeholda -- Full automap

idbeholdr -- Anti-radiation suit

idbeholdl -- Light amplification visor

idspispopd or idclip -- Walk through walls

idchoppers -- Chainsaw

idclev<episode number><map number> -- Level select

iddt -- Toggle full map; full map and objects; normal map

idmypos -- Display coordinates and heading

idmus<level number> -- Change music to indicated level