Difference between revisions of "Lua:process"
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* [[Help_File:Script_engine|Script engine]] | * [[Help_File:Script_engine|Script engine]] | ||
− | ==== Variables ==== | + | ==== Related Variables ==== |
* [[dbk_NtOpenProcess]] | * [[dbk_NtOpenProcess]] | ||
− | ==== Functions ==== | + | ==== Related Functions ==== |
* [[getProcesslist]] | * [[getProcesslist]] | ||
* [[getOpenedProcessID]] | * [[getOpenedProcessID]] |
Revision as of 06:16, 8 March 2017
process
- process
- A variable that contains the main module name of the currently opened process
When not attached to any process:
Code:
print(type(process)) print(process) print('Attached to ' .. (process or 'NOTHING')) if process then print('attached') else print('Not Attached') end
Output:
nil Attached to NOTHING Not Attached
Note: If attached, and the attached process closes the "process" variable will still contain the last attached process' main module name.
With the same code as above and attached to the Cheat Engine Tutorial (64-Bit):
Output:
string Tutorial-x86_64.exe Attached to Tutorial-x86_64.exe attached