Difference between revisions of "Programming"
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Programming in flash uses one of two programming languages. | Programming in flash uses one of two programming languages. | ||
Actionscript 2 or 3. | Actionscript 2 or 3. | ||
− | (Actionscript 2 is a continuation of Actionscript 1, and therefor is the same thing.) | + | (Actionscript 2 is a continuation of Actionscript 1, and therefor is the same thing.)<br/> |
Both are very different and have their own uses. | Both are very different and have their own uses. | ||
− | Although Actionscript 3 is newer, it is not exactly better. | + | |
− | Actionscript 2 was engineered by Macromedia ( | + | <br/> |
− | In Actionscript 2, you could code using Object Oriented Programming, or whichever way you preferred. | + | Although Actionscript 3 is newer, it is not exactly better.<br/> |
− | After Adobe bought out Macromedia and took over Flash, they released Actionscript 3, | + | Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.<br/> |
− | Actionscript 3 does not support OOP and provides little to no flexibility. | + | In Actionscript 2, you could code using Object Oriented Programming, or whichever way you preferred.<br/> |
− | All code must be placed on a frame in the timeline, | + | After Adobe bought out Macromedia and took over Flash, they released Actionscript 3, an extremely limited programming language. |
− | Actionscript 3's simplicity allows it to operate faster than Actionscript 2, | + | Actionscript 3 does not support OOP and provides little to no flexibility.<br/> |
+ | All code must be placed on a frame in the timeline, whereas Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields,<br/> as well as the timeline.<br/> | ||
+ | Actionscript 3's simplicity allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.<br/> | ||
If not for these few upgrades, it would be pointless altogether. | If not for these few upgrades, it would be pointless altogether. |
Revision as of 21:04, 6 September 2009
Most common programming languages used for gamehacking:
- C / C++
- Delphi
- Visual Basic
Most useful API's:
- OpenProcess
- ReadProcessMemory
- WriteProcessMemory
- CreateRemoteThread
Flash
Programming in flash uses one of two programming languages.
Actionscript 2 or 3.
(Actionscript 2 is a continuation of Actionscript 1, and therefor is the same thing.)
Both are very different and have their own uses.
Although Actionscript 3 is newer, it is not exactly better.
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.
In Actionscript 2, you could code using Object Oriented Programming, or whichever way you preferred.
After Adobe bought out Macromedia and took over Flash, they released Actionscript 3, an extremely limited programming language.
Actionscript 3 does not support OOP and provides little to no flexibility.
All code must be placed on a frame in the timeline, whereas Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields,
as well as the timeline.
Actionscript 3's simplicity allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.
If not for these few upgrades, it would be pointless altogether.