Difference between revisions of "Mono"

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[[Category:Mono]]
 
[[Category:Mono]]
 
[[Category:Help]]
 
[[Category:Help]]
* [[MonoDissect|Mono Dissect Form]]
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[[Category:Lua]]
* [[MonoSD|Mono Structure Dissection]]
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{{DISPLAYTITLE:Mono Features}}
* [[MonoLua|Mono LUA Commands]]
 
* [[MonoAA|Mono AA Commands]]
 
  
If you attach to a game that uses mono, you should see a new "Mono"
+
If you attach to a process/game that uses mono, you should see a new "Mono" menu item on the Cheat Engine form.  
menu on the main Cheat Engine form. This should have an 'Activate
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This will have an '''Activate mono features''' menu item and a '''Dissect mono''' menu item.
mono features' item and a 'Dissect mono' item.  The 'Search' item
 
in this image is a link I'm working on.
 
  
Activate mono features will inject the appropriate DLL for the
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[[File:MonoMain.png|border||Mono Menu]]
MonoDataCollector from the autorun\dlls folder where you have
 
Cheat Engine installed and set up a pipe to communicate with it.
 
The source code for the MonoDataCollector is in the folder of the
 
same name in the "Cheat Engine" directory when you check out the
 
source code.
 
  
[[MonoDissect|Dissect Mono]] (shortcut Ctrl+Alt+M) will open a form
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== Menu Items ==
that lets you browse the mono classes available.
+
=== Activate mono features ===
 +
''Activate mono features'' will inject the appropriate DLL for the ''Mono Data Collector'' (located in the ''autorun'' folder) and set up a pipe to communicate with it.
  
 +
=== Dissect Mono ===
 +
''Dissect Mono'' will open a [[MonoDissect|form]] that lets you browse the mono classes available.
  
[[File:MonoMain.png||Mono Menu]]
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 +
== Mono (software) ==
 +
[https://wikipedia.org/wiki/Mono_(software) Mono] is a free and open-source project.
 +
Led by Xamarin, a subsidiary of Microsoft (formerly by Novell and originally by Ximian), and the .NET Foundation.
 +
Created to build an ECMA (European Computer Manufacturers Association) standard-compliant ''.NET'' Framework compatible set of tools. Including a ''C#'' compiler and a ''Common Language Runtime'' with just-in-time (JIT) compilation.[https://wikipedia.org/wiki/Mono_(software)]
 +
 
 +
:Side Note: The logo of Mono is a stylized monkey's face, ''mono'' being Spanish for monkey.
 +
 
 +
 
 +
== JIT compiler ==
 +
Just-in-time (JIT) compilation (a.k.a.: dynamic translation or run-time compilation), involves compilation ''during execution'' of a program (at run time) rather than ''prior to execution''.
 +
JIT compilation also uses ahead-of-time compilation (AOT), and interpretation; and combines some advantages and drawbacks of both.[https://wikipedia.org/wiki/Just-in-time_compilation]
 +
 
 +
 
 +
{{MonoSeeAlso}}
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 +
== Sources ==
 +
# [https://wikipedia.org/wiki/Mono_(software) wikipedia.org/wiki/Mono_(software)]
 +
# [https://wikipedia.org/wiki/Just-in-time_compilation wikipedia.org/wiki/Just-in-time_compilation]

Revision as of 04:21, 2 May 2018


If you attach to a process/game that uses mono, you should see a new "Mono" menu item on the Cheat Engine form. This will have an Activate mono features menu item and a Dissect mono menu item.

Mono Menu

Menu Items

Activate mono features

Activate mono features will inject the appropriate DLL for the Mono Data Collector (located in the autorun folder) and set up a pipe to communicate with it.

Dissect Mono

Dissect Mono will open a form that lets you browse the mono classes available.


Mono (software)

Mono is a free and open-source project. Led by Xamarin, a subsidiary of Microsoft (formerly by Novell and originally by Ximian), and the .NET Foundation. Created to build an ECMA (European Computer Manufacturers Association) standard-compliant .NET Framework compatible set of tools. Including a C# compiler and a Common Language Runtime with just-in-time (JIT) compilation.[1]

Side Note: The logo of Mono is a stylized monkey's face, mono being Spanish for monkey.


JIT compiler

Just-in-time (JIT) compilation (a.k.a.: dynamic translation or run-time compilation), involves compilation during execution of a program (at run time) rather than prior to execution. JIT compilation also uses ahead-of-time compilation (AOT), and interpretation; and combines some advantages and drawbacks of both.[2]


See also

Sources

  1. wikipedia.org/wiki/Mono_(software)
  2. wikipedia.org/wiki/Just-in-time_compilation