Difference between revisions of "Lua:debug continueFromBreakpoint"
Jump to navigation
Jump to search
LorieSnell (talk | contribs) m (Created page with 'The [http://www.slotland.eu/ Real Casino Slots] gotten good feedback from each of its regular consumers.') |
(creating page) |
||
Line 1: | Line 1: | ||
− | + | <onlyinclude> | |
+ | [[debug_continueFromBreakpoint]](method) | ||
+ | |||
+ | Methods are:[[https://github.com/cheat-engine/cheat-engine/blob/master/Cheat%20Engine/debuggertypedefinitions.pas#L27 debuggertypedefinitions.pas]] | ||
+ | * "co_stepover": Next instruction in current function; steps over function calls. | ||
+ | * "co_stepinto": Next instruction; enters function calls. | ||
+ | * "co_run": Resume normal execution. | ||
+ | * "co_runtill": Run until the given address. (This is not available in Lua, as there is no way to give an address. You can simulate it by setting a breakpoint at that address and then using "co_run".) | ||
+ | </onlyinclude> |
Revision as of 02:40, 22 January 2016
debug_continueFromBreakpoint(method)
Methods are:[debuggertypedefinitions.pas]
- "co_stepover": Next instruction in current function; steps over function calls.
- "co_stepinto": Next instruction; enters function calls.
- "co_run": Resume normal execution.
- "co_runtill": Run until the given address. (This is not available in Lua, as there is no way to give an address. You can simulate it by setting a breakpoint at that address and then using "co_run".)