Difference between revisions of "Mono"
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[[Category:Mono]] | [[Category:Mono]] | ||
[[Category:Help]] | [[Category:Help]] | ||
− | + | {{SectionNeedWork}} | |
{{DISPLAYTITLE:Mono Features}} | {{DISPLAYTITLE:Mono Features}} | ||
If you attach to a process/game that uses mono, you should see a new "Mono" menu item on the Cheat Engine form. | If you attach to a process/game that uses mono, you should see a new "Mono" menu item on the Cheat Engine form. | ||
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[[File:MonoMain.png||Mono Menu|border]] | [[File:MonoMain.png||Mono Menu|border]] | ||
+ | <br> | ||
== Menu Items == | == Menu Items == | ||
=== Activate mono features === | === Activate mono features === | ||
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[[File:MonoDissector.01.png||Mono Dissector Form|border]] | [[File:MonoDissector.01.png||Mono Dissector Form|border]] | ||
− | + | <br> | |
== Mono (software) == | == Mono (software) == | ||
[https://wikipedia.org/wiki/Mono_(software) Mono] is a free and open-source project. | [https://wikipedia.org/wiki/Mono_(software) Mono] is a free and open-source project. | ||
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:Side Note: The logo of Mono is a stylized monkey's face, ''mono'' being Spanish for monkey. | :Side Note: The logo of Mono is a stylized monkey's face, ''mono'' being Spanish for monkey. | ||
+ | <br> | ||
== JIT compilation == | == JIT compilation == | ||
− | Just-in-time (JIT) compilation (a.k.a.: dynamic translation or run-time compilation), involves compilation ''during execution'' of a program (at run time) rather than ''prior to execution''. | + | [https://wikipedia.org/wiki/Just-in-time_compilation Just-in-time (JIT)] compilation (a.k.a.: dynamic translation or run-time compilation), involves compilation ''during execution'' of a program (at run time) rather than ''prior to execution''. |
JIT compilers also use ahead-of-time compilation (AOT), and interpretation; and combines some advantages and drawbacks of both.[https://wikipedia.org/wiki/Just-in-time_compilation] | JIT compilers also use ahead-of-time compilation (AOT), and interpretation; and combines some advantages and drawbacks of both.[https://wikipedia.org/wiki/Just-in-time_compilation] | ||
− | + | <br> | |
{{MonoSeeAlso}} | {{MonoSeeAlso}} | ||
Latest revision as of 22:53, 5 May 2018
This section needs a lot of work. Please contribute if you can. Check this page to see if there are some suggestions for adding to Mono. |
If you attach to a process/game that uses mono, you should see a new "Mono" menu item on the Cheat Engine form. This will have an Activate mono features menu item and a Dissect mono menu item.
Contents
Menu Items[edit]
Activate mono features[edit]
Activate mono features will inject the appropriate DLL for the Mono Data Collector (located in the autorun folder) and set up a pipe to communicate with it.
If the Mono features are enabled then the menu item will be checked.
If there is an error enabling the Mono features you will get a message like this.
Dissect Mono[edit]
Dissect Mono will open the Mono Dissector form which lets you browse the mono classes available.
Mono (software)[edit]
Mono is a free and open-source project. Led by Xamarin, a subsidiary of Microsoft (formerly by Novell and originally by Ximian), and the .NET Foundation. Created to build an ECMA (European Computer Manufacturers Association) standard-compliant .NET Framework compatible set of tools. Including a C# compiler and a Common Language Runtime with just-in-time (JIT) compilation.[1]
- Side Note: The logo of Mono is a stylized monkey's face, mono being Spanish for monkey.
JIT compilation[edit]
Just-in-time (JIT) compilation (a.k.a.: dynamic translation or run-time compilation), involves compilation during execution of a program (at run time) rather than prior to execution. JIT compilers also use ahead-of-time compilation (AOT), and interpretation; and combines some advantages and drawbacks of both.[2]