Difference between revisions of "Tutorials:Lua:Setup Auto Attach"
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[[Category:Tutorial]] | [[Category:Tutorial]] | ||
[[Category:Lua]] | [[Category:Lua]] | ||
+ | {{DISPLAYTITLE:Setup a Lua auto attach script}} | ||
== How to setup a Lua auto attach script == | == How to setup a Lua auto attach script == | ||
'''On the Cheat Engine main form press ''Ctrl+Alt+L''''' to open the cheat table Lua script form. | '''On the Cheat Engine main form press ''Ctrl+Alt+L''''' to open the cheat table Lua script form. | ||
− | Now | + | Now let's add the Lua script to auto attach to the process. |
+ | |||
+ | <pre>getAutoAttachList().add("Tutorial-i386.exe")</pre> | ||
+ | |||
+ | yep, that's probably all you need, it's what Cheat Engine generates for the trainers it makes. However, if you need more control for some reason, you can do it yourself with a timer and '''openProcess''' | ||
+ | |||
<!-- <pre>PROCESS_NAME = 'Tutorial-i386.exe' | <!-- <pre>PROCESS_NAME = 'Tutorial-i386.exe' | ||
-------- | -------- | ||
-------- Auto Attach | -------- Auto Attach | ||
-------- | -------- | ||
− | local autoAttachTimer = nil | + | local autoAttachTimer = nil ---- variable to hold timer object |
local autoAttachTimerInterval = 1000 ---- Timer intervals are in milliseconds | local autoAttachTimerInterval = 1000 ---- Timer intervals are in milliseconds | ||
− | local autoAttachTimerTicks = 0 | + | local autoAttachTimerTicks = 0 ---- variable to count number of times the timer has run |
local autoAttachTimerTickMax = 5000 ---- Set to zero to disable ticks max | local autoAttachTimerTickMax = 5000 ---- Set to zero to disable ticks max | ||
local function autoAttachTimer_tick(timer) ---- Timer tick call back | local function autoAttachTimer_tick(timer) ---- Timer tick call back | ||
+ | ---- Destroy timer if max ticks is reached | ||
if autoAttachTimerTickMax > 0 and autoAttachTimerTicks >= autoAttachTimerTickMax then | if autoAttachTimerTickMax > 0 and autoAttachTimerTicks >= autoAttachTimerTickMax then | ||
− | timer.destroy() | + | timer.destroy() |
end | end | ||
− | if getProcessIDFromProcessName(PROCESS_NAME) ~= nil then | + | ---- Check if process is running |
+ | if getProcessIDFromProcessName(PROCESS_NAME) ~= nil then | ||
timer.destroy() ---- Destroy timer | timer.destroy() ---- Destroy timer | ||
openProcess(PROCESS_NAME) ---- Open the process | openProcess(PROCESS_NAME) ---- Open the process | ||
Line 34: | Line 42: | ||
autoAttachTimer.OnTimer = autoAttachTimer_tick ---- Set timer tick call back | autoAttachTimer.OnTimer = autoAttachTimer_tick ---- Set timer tick call back | ||
</pre> --> | </pre> --> | ||
− | < | + | <!-- |
− | <span style="color:rgb(117, 113, 94);">--------</span> | + | Monokai style, no clue what the original was... |
− | <span style="color:rgb(117, 113, 94);">-------- Auto Attach</span> | + | had to manually add "white-space:pre;" to the style list to get line breaks |
− | <span style="color:rgb(117, 113, 94);">--------</span> | + | --> |
− | <span style="color:rgb(249, 38, 114);">local</span> autoAttachTimer = <span style="color:rgb( | + | |
− | <span style="color:rgb( | + | <p class="hljs" style="white-space:pre; display: block; overflow-x: auto; padding: 0.5em; background: rgb(39, 40, 34); color: rgb(221, 221, 221);">PROCESS_NAME = <span class="hljs-string" style="color: rgb(166, 226, 46);">'Tutorial-i386.exe'</span> |
− | <span style="color:rgb(249, 38, 114);">local</span> autoAttachTimerTicks = <span style="color:rgb( | + | <span class="hljs-comment" style="color: rgb(117, 113, 94);">--------</span> |
− | <span style="color:rgb(249, 38, 114);">local</span> autoAttachTimerTickMax = <span | + | <span class="hljs-comment" style="color: rgb(117, 113, 94);">-------- Auto Attach</span> |
− | <span style="color:rgb(249, 38, 114);">local</span> <span style="color:rgb(249, 38, 114);">function</span> <span style="color:rgb(166, 226, 46);">autoAttachTimer_tick</span><span style="color:rgb( | + | <span class="hljs-comment" style="color: rgb(117, 113, 94);">--------</span> |
− | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">local</span> autoAttachTimer = <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">nil</span> <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- variable to hold timer object</span> | |
− | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">local</span> autoAttachTimerInterval = <span class="hljs-number">1000</span> <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Timer intervals are in milliseconds</span> | |
− | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">local</span> autoAttachTimerTicks = <span class="hljs-number">0</span> <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- variable to count number of times the timer has run</span> | |
− | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">local</span> autoAttachTimerTickMax = <span class="hljs-number">5000</span> <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Set to zero to disable ticks max</span> | |
− | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">local</span> <span class="hljs-function"><span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">function</span> <span class="hljs-title" style="color: rgb(166, 226, 46); font-weight: 700;">autoAttachTimer_tick</span><span class="hljs-params">(timer)</span></span> <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Timer tick call back</span> | |
− | + | <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Destroy timer if max ticks is reached</span> | |
− | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">if</span> autoAttachTimerTickMax > <span class="hljs-number">0</span> <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">and</span> autoAttachTimerTicks >= autoAttachTimerTickMax <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">then</span> | |
− | + | timer.destroy() | |
− | <span style="color:rgb(249, 38, 114);">end</span> | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">end</span> |
− | autoAttachTimer = createTimer(getMainForm()) <span style="color:rgb(117, 113, 94);">---- Create timer with the main form as it's parent</span> | + | <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Check if process is running</span> |
− | autoAttachTimer.Interval = autoAttachTimerInterval <span style="color:rgb(117, 113, 94);">---- Set timer interval</span> | + | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">if</span> getProcessIDFromProcessName(PROCESS_NAME) ~= <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">nil</span> <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">then</span> |
− | autoAttachTimer.OnTimer = autoAttachTimer_tick <span style="color:rgb(117, 113, 94);">---- Set timer tick call back</span> | + | timer.destroy() <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Destroy timer</span> |
− | </p> | + | openProcess(PROCESS_NAME) <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Open the process</span> |
+ | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">end</span> | ||
+ | autoAttachTimerTicks = autoAttachTimerTicks + <span class="hljs-number">1</span> <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Increase ticks</span> | ||
+ | <span class="hljs-keyword" style="color: rgb(249, 38, 114); font-weight: 700;">end</span> | ||
+ | autoAttachTimer = createTimer(getMainForm()) <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Create timer with the main form as it's parent</span> | ||
+ | autoAttachTimer.Interval = autoAttachTimerInterval <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Set timer interval</span> | ||
+ | autoAttachTimer.OnTimer = autoAttachTimer_tick <span class="hljs-comment" style="color: rgb(117, 113, 94);">---- Set timer tick call back</span></p> | ||
'''Set the process name to the process you are attaching to''', use the full process name from the process list. | '''Set the process name to the process you are attaching to''', use the full process name from the process list. |
Latest revision as of 01:34, 6 February 2018
How to setup a Lua auto attach script[edit]
On the Cheat Engine main form press Ctrl+Alt+L to open the cheat table Lua script form.
Now let's add the Lua script to auto attach to the process.
getAutoAttachList().add("Tutorial-i386.exe")
yep, that's probably all you need, it's what Cheat Engine generates for the trainers it makes. However, if you need more control for some reason, you can do it yourself with a timer and openProcess
PROCESS_NAME = 'Tutorial-i386.exe' -------- -------- Auto Attach -------- local autoAttachTimer = nil ---- variable to hold timer object local autoAttachTimerInterval = 1000 ---- Timer intervals are in milliseconds local autoAttachTimerTicks = 0 ---- variable to count number of times the timer has run local autoAttachTimerTickMax = 5000 ---- Set to zero to disable ticks max local function autoAttachTimer_tick(timer) ---- Timer tick call back ---- Destroy timer if max ticks is reached if autoAttachTimerTickMax > 0 and autoAttachTimerTicks >= autoAttachTimerTickMax then timer.destroy() end ---- Check if process is running if getProcessIDFromProcessName(PROCESS_NAME) ~= nil then timer.destroy() ---- Destroy timer openProcess(PROCESS_NAME) ---- Open the process end autoAttachTimerTicks = autoAttachTimerTicks + 1 ---- Increase ticks end autoAttachTimer = createTimer(getMainForm()) ---- Create timer with the main form as it's parent autoAttachTimer.Interval = autoAttachTimerInterval ---- Set timer interval autoAttachTimer.OnTimer = autoAttachTimer_tick ---- Set timer tick call back
Set the process name to the process you are attaching to, use the full process name from the process list.
Launch the process then click execute script in the cheat table Lua script form.
You should see the process name at the top of the Cheat Engine form.
Now when ever the cheat table is opened Cheat Engine will attempt to run the cheat table Lua script which will start the auto attach timer. By default Cheat Engine will ask to run the cheat table Lua script.
Note: You can change what Cheat Engine does with the cheat table Lua script in the Cheat Engine general settings.