Difference between revisions of "Lua:debug continueFromBreakpoint"
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| − | + | [[Category:Lua]] | |
| + | <onlyinclude> | ||
| + | [[debug_continueFromBreakpoint]](method) | ||
| + | |||
| + | Methods are:[[https://github.com/cheat-engine/cheat-engine/blob/master/Cheat%20Engine/debuggertypedefinitions.pas#L27 debuggertypedefinitions.pas]] | ||
| + | * "co_stepover": Next instruction in current function; steps over function calls. | ||
| + | * "co_stepinto": Next instruction; enters function calls. | ||
| + | * "co_run": Resume normal execution. | ||
| + | * "co_runtill": Run until the given address. (This is not available in Lua, as there is no way to give an address. You can simulate it by setting a breakpoint at that address and then using "co_run".) | ||
| + | </onlyinclude> | ||
| + | |||
| + | |||
| + | {{LuaSeeAlso}} | ||
Latest revision as of 00:17, 25 January 2018
debug_continueFromBreakpoint(method)
Methods are:[debuggertypedefinitions.pas]
- "co_stepover": Next instruction in current function; steps over function calls.
- "co_stepinto": Next instruction; enters function calls.
- "co_run": Resume normal execution.
- "co_runtill": Run until the given address. (This is not available in Lua, as there is no way to give an address. You can simulate it by setting a breakpoint at that address and then using "co_run".)