Difference between revisions of "Lua:debugger onBreakpoint"
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(Created page with ''''function debugger_onBreakpoint'''() When a breaking breakpoint hits (that includes single stepping) and the lua function debugger_onBreakpoint() is defined it will be called…') |
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+ | [[Category:Lua]] | ||
'''function debugger_onBreakpoint'''() | '''function debugger_onBreakpoint'''() | ||
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− | + | When a breaking breakpoint hits (that includes single stepping) and the lua function debugger_onBreakpoint() is defined it will be called and the global variables EAX, EBX, .... will be filled in. | |
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+ | Return 0 if you want the user interface to be updated and anything else if not (e.g You continued from the breakpoint in your script). | ||
<pre> | <pre> | ||
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debug_setBreakpoint(0x0040CEA6) -- called if the above condition is true. And it will set breakpoint at 0x0040CEA6 | debug_setBreakpoint(0x0040CEA6) -- called if the above condition is true. And it will set breakpoint at 0x0040CEA6 | ||
</pre> | </pre> | ||
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+ | {{LuaSeeAlso}} |
Latest revision as of 09:07, 22 June 2020
function debugger_onBreakpoint()
When a breaking breakpoint hits (that includes single stepping) and the lua function debugger_onBreakpoint() is defined it will be called and the global variables EAX, EBX, .... will be filled in.
Return 0 if you want the user interface to be updated and anything else if not (e.g You continued from the breakpoint in your script).
Example: function debugger_onBreakpoint() local value=EAX if (value ==0x0C93E004 ) then -- break condition return 0 --break else return 1 -- continue without breaking end end debug_setBreakpoint(0x0040CEA6) -- called if the above condition is true. And it will set breakpoint at 0x0040CEA6