Difference between revisions of "Programming"
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Most common programming languages used for gamehacking: | Most common programming languages used for gamehacking: | ||
* C / C++ | * C / C++ | ||
* Delphi | * Delphi | ||
− | * Visual Basic | + | * Visual Basic / C# |
− | + | Most useful APIs: | |
− | Most useful | ||
*OpenProcess | *OpenProcess | ||
*ReadProcessMemory | *ReadProcessMemory | ||
Line 19: | Line 19: | ||
*3: Finding glitches (things you didn't want to happen, or things that didn't happen at all) and fixing them. | *3: Finding glitches (things you didn't want to happen, or things that didn't happen at all) and fixing them. | ||
− | Most programming languages do not allow you to learn them in one night. Some are more straightforward than others, heightening the learning curve. | + | Most programming languages do not allow you to learn them in one night. Some are more straightforward than others, heightening the learning curve. |
+ | |||
+ | A good language to start out learning would be Python or Java. Python is very well known, enjoys a large community of support, and is very similar to the once popular VB scripting languages in terms of ease of use and behavior. Alternatively, you can run an IDE such as [http://codelite.org/ codelite] if you want to get into C/C++. | ||
+ | |||
+ | If you are interested in Microsoft, a free download of Visual Studio is available from Microsoft - that is Microsoft's IDE (Integrated Development Environment). Generally it costs several hundred dollars, but for students, there's a place called [http://www.dreamspark.com DreamSpark.] Perfectly legal. Or, you can download the Express version, which will work just fine. | ||
So enjoy your journey of programming, and keep in mind, it will always be changing. | So enjoy your journey of programming, and keep in mind, it will always be changing. | ||
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Programming in flash uses one of two programming languages. | Programming in flash uses one of two programming languages. | ||
Actionscript 2 or 3. | Actionscript 2 or 3. | ||
− | (Actionscript 2 is a continuation of Actionscript 1, and | + | (Actionscript 2 is a continuation of Actionscript 1, and therefore shares the same syntax.)<br/> |
Both are very different and have their own uses. | Both are very different and have their own uses. | ||
Line 32: | Line 36: | ||
Although Actionscript 3 is newer, it is not exactly better.<br/> | Although Actionscript 3 is newer, it is not exactly better.<br/> | ||
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.<br/> | Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.<br/> | ||
− | In Actionscript 2, you | + | In Actionscript 2, you couldn't code using Object Oriented Programming, it relied almost entirely on functional programming. This was beneficial to the Flash CS user, however, as it made it easy to add scripts to various MovieClips. |
− | After Adobe | + | |
− | Actionscript 3 | + | After Adobe purchased Macromedia and took over Flash, they released Actionscript 3, a limited OOP programming language. |
− | + | Actionscript 3 enforces OOP style programming, but provides little to no flexibility to the user in Adobe Flash CS. | |
− | Actionscript 3's simplicity allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library. | + | |
− | + | Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields, as well as the timeline.</br> | |
+ | Actionscript 3 operates similarly to a Java program - a Main class is written, whose main method is invoked. All other code is invoked using classes and a package structure.</br> | ||
+ | Actionscript 3's simplicity and improved OOP style allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library. | ||
+ | |||
+ | Many users continued to prefer ActionScript 2 for its simpler style and compatibility with older, proven tools. |
Latest revision as of 11:19, 30 July 2021
Most common programming languages used for gamehacking:
- C / C++
- Delphi
- Visual Basic / C#
Most useful APIs:
- OpenProcess
- ReadProcessMemory
- WriteProcessMemory
- CreateRemoteThread
Where do I get started?[edit]
Programming, in short, is a wonderful world. Computers would be nowhere without it. Programming basically follows three steps for most languages:
- 1: Inputting commands into an interpreter
- 2: Telling the interpreter to convert those commands into a language the computer understands (machine code)
- 3: Finding glitches (things you didn't want to happen, or things that didn't happen at all) and fixing them.
Most programming languages do not allow you to learn them in one night. Some are more straightforward than others, heightening the learning curve.
A good language to start out learning would be Python or Java. Python is very well known, enjoys a large community of support, and is very similar to the once popular VB scripting languages in terms of ease of use and behavior. Alternatively, you can run an IDE such as codelite if you want to get into C/C++.
If you are interested in Microsoft, a free download of Visual Studio is available from Microsoft - that is Microsoft's IDE (Integrated Development Environment). Generally it costs several hundred dollars, but for students, there's a place called DreamSpark. Perfectly legal. Or, you can download the Express version, which will work just fine.
So enjoy your journey of programming, and keep in mind, it will always be changing.
Flash[edit]
Programming in flash uses one of two programming languages.
Actionscript 2 or 3.
(Actionscript 2 is a continuation of Actionscript 1, and therefore shares the same syntax.)
Both are very different and have their own uses.
Although Actionscript 3 is newer, it is not exactly better.
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.
In Actionscript 2, you couldn't code using Object Oriented Programming, it relied almost entirely on functional programming. This was beneficial to the Flash CS user, however, as it made it easy to add scripts to various MovieClips.
After Adobe purchased Macromedia and took over Flash, they released Actionscript 3, a limited OOP programming language. Actionscript 3 enforces OOP style programming, but provides little to no flexibility to the user in Adobe Flash CS.
Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields, as well as the timeline.
Actionscript 3 operates similarly to a Java program - a Main class is written, whose main method is invoked. All other code is invoked using classes and a package structure.
Actionscript 3's simplicity and improved OOP style allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.
Many users continued to prefer ActionScript 2 for its simpler style and compatibility with older, proven tools.