Difference between revisions of "Lua:getModuleSize"

From Cheat Engine
Jump to navigation Jump to search
m (Added related function template.)
 
(One intermediate revision by the same user not shown)
Line 21: Line 21:
  
 
===Examples===
 
===Examples===
<pre>
+
<syntaxhighlight lang="lua" line>
 
local moduleName = "KERNEL32.dll"
 
local moduleName = "KERNEL32.dll"
 
local moduleBase = getAddress(moduleName)
 
local moduleBase = getAddress(moduleName)
Line 28: Line 28:
 
printf("Module base: %X", moduleBase)
 
printf("Module base: %X", moduleBase)
 
printf("Module size: 0x%X", moduleSize)
 
printf("Module size: 0x%X", moduleSize)
</pre>
+
</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
=== Related Functions ===
+
{{Address}}
* [[Lua:getAddress|getAddress]]
 
* [[Lua:getSymbolInfo|getSymbolInfo]]
 
* [[Lua:getProcesslist|getProcesslist]]
 
* [[Lua:reinitializeSymbolhandler|reinitializeSymbolhandler]]
 
* [[Lua:reinitializeDotNetSymbolhandler|reinitializeDotNetSymbolhandler]]
 

Latest revision as of 22:52, 26 June 2026

<> Lua API Reference

function getModuleSize(modulename) : integer

Returns the size of the given module.

Use getAddress with the module name to retrieve the module's base address.

Function Parameters[edit]

Parameter Type Description
modulename String The name of the module to get the size of.

Returns[edit]

integer — The size of the given module in bytes.

Examples[edit]

1 local moduleName = "KERNEL32.dll"
2 local moduleBase = getAddress(moduleName)
3 local moduleSize = getModuleSize(moduleName)
4 
5 printf("Module base: %X", moduleBase)
6 printf("Module size: 0x%X", moduleSize)

Main Pages

Core Lua documentation entry points

Lua
Script Engine

Symbol Related Lua Functions

Symbol lookup, address resolution, module checks, and lookup callbacks