Difference between revisions of "Lua:createColorDialog"
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===Examples=== | ===Examples=== | ||
| − | < | + | <syntaxhighlight lang="lua" line> |
local dialog = createColorDialog() | local dialog = createColorDialog() | ||
if dialog.execute() then | if dialog.execute() then | ||
print(string.format("Selected color: %X", dialog.Color)) | print(string.format("Selected color: %X", dialog.Color)) | ||
end | end | ||
| − | </ | + | </syntaxhighlight> |
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
Latest revision as of 19:39, 25 June 2026
<> Reference
function createColorDialog(owner OPTIONAL) : ColorDialog
Creates a ColorDialog.
Call execute() to show the dialog, then read Color when the user confirms the selection.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| owner | Component or nil | Optional owner of the dialog. |
Returns[edit]
ColorDialog — The created color dialog.
Examples[edit]
1 local dialog = createColorDialog()
2 if dialog.execute() then
3 print(string.format("Selected color: %X", dialog.Color))
4 end
See Also[edit]
Main Pages