Difference between revisions of "Lua:onOpenProcess"
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m (Reverted edits by This content is not available (Talk) to last revision by TheyCallMeTim13) |
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''event''' onOpenProcess(''processId'') | + | {{CodeBox|'''event''' onOpenProcess(''processId'')}} |
If this function is defined it will be called whenever cheat engine opens a process. | If this function is defined it will be called whenever cheat engine opens a process. | ||
| − | :Note: The same process might be opened multiple times in a row internally | + | :'''Note''': The same process might be opened multiple times in a row internally |
| − | :Note: This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished | + | :'''Note''': This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished |
===Function Parameters=== | ===Function Parameters=== | ||
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{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
| − | + | {{Process}} | |
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Latest revision as of 00:48, 5 December 2025
| <> Function event onOpenProcess(processId) |
If this function is defined it will be called whenever cheat engine opens a process.
- Note: The same process might be opened multiple times in a row internally
- Note: This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| processId | number | The ID of the process that was opened |
Examples[edit]
function onOpenProcess(processId)
print(string.format('Process opened: %d', processId))
end
See also[edit]
| Lua |
| Script Engine |