Difference between revisions of "Lua:onOpenProcess"
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| − | + | [[Category:Lua]] | |
| + | {{CodeBox|'''event''' onOpenProcess(''processId'')}} | ||
| + | |||
| + | If this function is defined it will be called whenever cheat engine opens a process. | ||
| + | :'''Note''': The same process might be opened multiple times in a row internally | ||
| + | :'''Note''': This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished | ||
| + | |||
| + | ===Function Parameters=== | ||
| + | {|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0" | ||
| + | !align="left"|Parameter | ||
| + | !align="left"|Type | ||
| + | !style="width: 80%;background-color:white;" align="left"|Description | ||
| + | |- | ||
| + | |processId | ||
| + | |number | ||
| + | |The ID of the process that was opened | ||
| + | |} | ||
| + | |||
| + | == Examples == | ||
| + | <pre> | ||
| + | function onOpenProcess(processId) | ||
| + | print(string.format('Process opened: %d', processId)) | ||
| + | end | ||
| + | </pre> | ||
| + | |||
| + | {{LuaSeeAlso}} | ||
| + | |||
| + | {{Process}} | ||
Latest revision as of 00:48, 5 December 2025
| <> Function event onOpenProcess(processId) |
If this function is defined it will be called whenever cheat engine opens a process.
- Note: The same process might be opened multiple times in a row internally
- Note: This function is called before attachment is fully done. You can call reinitializeSymbolhandler() to force the open to complete, but it will slow down process opens. Alternatively, you could launch a timer which will run when the opening has finished
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| processId | number | The ID of the process that was opened |
Examples[edit]
function onOpenProcess(processId)
print(string.format('Process opened: %d', processId))
end
See also[edit]
| Lua |
| Script Engine |