Difference between revisions of "Lua:autoAssemble"

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(no special chars in syntaxhightlighting needed)
m (Added CodeBox Template.)
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[[Category:Lua]]
 
[[Category:Lua]]
[[Category:Assembler]]
+
{{CodeBox|'''function''' autoAssemble(''text'', [''targetself'', ''disableInfo'']) ''':''' Boolean, Table}}
'''function''' autoAssemble(''AutoAssemblerScript'', ''TargetSelf'' OPTIONAL, ''DisableInfo'' OPTIONAL) ''':''' nil,errorstring '''-''' boolean, table
 
  
'''function''' autoAssemble(''AutoAssemblerScript'', ''DisableInfo'' OPTIONAL) ''':''' nil,errorstring '''-''' boolean, table
+
Runs the Auto Assembler with the given text. 
  
runs the auto assembler with the given text. Returns true on success, with as secondary a table you can use when disabling (if ''TargetSelf'' is set it will assemble into Cheat Engine itself). If ''DisableInfo'' is provided the [Disable] section will be handled.
+
* If ''targetself'' is set, it will assemble into Cheat Engine itself.
 +
* Returns ''true'' on success.
 +
* As a secondary return, it provides a table you can use for disabling.
 +
* If ''disableInfo'' is provided, the ''[Disable]'' section will be handled automatically.
  
Tip: Use '[[ ]]' or '[==[ ]==]' quotes for multiline script.
 
  
=== Function Parameters ===
+
===Function Parameters===
 
+
{|width="85%" cellpadding="5%" cellspacing="0" border="0"
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
 
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
!style="width: 80%;background-color:white;" align="left"|Description
+
!style="width: 60%;background-color:white;" align="left"|Description
 
|-
 
|-
|AutoAssemblerScript
+
|text
|string
+
|String
|The script to run with Cheat Engine's auto assembler
+
|The Auto Assembler script text to run.
 
|-
 
|-
|TargetSelf
+
|targetself
|boolean
+
|Boolean (optional)
|If set it will assemble into Cheat Engine itself
+
|If true, assembles into Cheat Engine itself. Default is false.
 
|-
 
|-
|DisableInfo
+
|disableInfo
|boolean
+
|Table (optional)
|If provided the [Disable] section will be handled
+
|If provided, will handle the ''[Disable]'' section.
 
|}
 
|}
  
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
+
===Returns===
!align="left"|Parameter
+
Boolean — ''true'' if the assembly succeeded. 
!align="left"|Type
+
Table — Optional secondary table for handling disable info.
!style="width: 80%;background-color:white;" align="left"|Description
 
|-
 
|AutoAssemblerScript
 
|string
 
|The script to run with Cheat Engine's auto assembler
 
|-
 
|DisableInfo
 
|boolean
 
|If provided the [Disable] section will be handled
 
|}
 
 
 
 
 
  
== Examples ==
+
===Example===
 +
<pre>
 +
-- Simple AutoAssembler script
 +
local disableTable
 +
local success, disableTable = autoAssemble([[
 +
  alloc(newmem,1024)
 +
  label(returnhere)
 +
  ...
 +
]], true)
  
<syntaxhighlight lang="lua">
+
if success then
  autoAssemble("{$lua}\n print('Printed Form Auto Assembler Script!')")
+
   print("Script assembled successfully")
 
+
end
 
+
</pre>
  local scriptStr = [[
 
    alloc(memExample)
 
    label(returnHere)
 
 
 
    memExample:
 
      mov eax,123
 
      jmp returnHere
 
    &nbsp;
 
    00400500:
 
      jmp memExample
 
      returnHere:
 
]]
 
 
 
  if autoAssemble(scriptStr) then
 
    print('The auto assembler script was successful.')
 
   else
 
    print('There was an error with the auto assembler script.')
 
  end
 
 
 
 
 
  local scriptStr = [==[
 
    alloc(memExample)
 
    label(returnHere)
 
   
 
    memExample:
 
      mov eax,123
 
      jmp returnHere
 
   
 
    00400500:
 
      jmp memExample
 
      returnHere:
 
  ]==]
 
  ---- Enable script
 
  local enabledOk, disableInfo = autoAssemble(scriptStr)
 
  if enabledOk then
 
    print('The auto assembler script was enabled successfully.')
 
  else
 
    print('There was an error enabling the auto assembler script.')
 
  end
 
  ---- Disable script
 
  local disabledOk = autoAssemble(scriptStr, disableInfo)
 
  if disabledOk then
 
    disableInfo = nil
 
    print('The auto assembler script was disabled successfully.')
 
  else
 
    print('There was an error disabling the auto assembler script.')
 
  end
 
 
 
 
 
  local scriptStr = [[
 
    alloc(memExample2)
 
    memExample2:
 
      dd (float)364.12458729
 
      dd (float)12.65594753
 
      dd (float)50.75331054
 
      dd 0
 
      // player base
 
      dq 0
 
      // map base
 
      dq 0
 
  ]]
 
 
  if not autoAssemble(scriptStr, true) then
 
    return 1, 'There was an error with the auto assembler script.'
 
  end
 
</syntaxhighlight>
 
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
 
=== Related Functions ===
 
* [[Lua:autoAssembleCheck|autoAssembleCheck]]
 
* [[Lua:AOBScan|AOBScan]]
 
* [[Lua:disassemble|disassemble]]
 
* [[Lua:getInstructionSize|getInstructionSize]]
 
* [[Lua:getPreviousOpcode|getPreviousOpcode]]
 
* [[Lua:allocateSharedMemory|allocateSharedMemory]]
 
* [[Lua:mapMemory|mapMemory]]
 
* [[Lua:unmapMemory|unmapMemory]]
 
* [[Lua:readBytes|readBytes]]
 
* [[Lua:readPointer|readPointer]]
 
* [[Lua:writeBytes|writeBytes]]
 
* [[Lua:readBytesLocal|readBytesLocal]]
 
* [[Lua:readPointerLocal|readPointerLocal]]
 
* [[Lua:writeBytesLocal|writeBytesLocal]]
 
* [[Lua:wordToByteTable|wordToByteTable]]
 
* [[Lua:dwordToByteTable|dwordToByteTable]]
 
* [[Lua:qwordToByteTable|qwordToByteTable]]
 
* [[Lua:floatToByteTable|floatToByteTable]]
 
* [[Lua:doubleToByteTable|doubleToByteTable]]
 
* [[Lua:stringToByteTable|stringToByteTable]]
 
* [[Lua:wideStringToByteTable|wideStringToByteTable]]
 
* [[Lua:byteTableToWord|byteTableToWord]]
 
* [[Lua:byteTableToDword|byteTableToDword]]
 
* [[Lua:byteTableToQword|byteTableToQword]]
 
* [[Lua:byteTableToFloat|byteTableToFloat]]
 
* [[Lua:byteTableToDouble|byteTableToDouble]]
 
* [[Lua:byteTableToString|byteTableToString]]
 
* [[Lua:byteTableToWideString|byteTableToWideString]]
 

Revision as of 00:10, 5 December 2025

<> Function

function autoAssemble(text, [targetself, disableInfo]) : Boolean, Table

Runs the Auto Assembler with the given text.

  • If targetself is set, it will assemble into Cheat Engine itself.
  • Returns true on success.
  • As a secondary return, it provides a table you can use for disabling.
  • If disableInfo is provided, the [Disable] section will be handled automatically.


Function Parameters

Parameter Type Description
text String The Auto Assembler script text to run.
targetself Boolean (optional) If true, assembles into Cheat Engine itself. Default is false.
disableInfo Table (optional) If provided, will handle the [Disable] section.

Returns

Boolean — true if the assembly succeeded. Table — Optional secondary table for handling disable info.

Example

-- Simple AutoAssembler script
local disableTable
local success, disableTable = autoAssemble([[
  alloc(newmem,1024)
  label(returnhere)
  ...
]], true)

if success then
  print("Script assembled successfully")
end

See also

Lua
Script Engine