Difference between revisions of "Mono:Mono Lua"
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[[Category:Help]] | [[Category:Help]] | ||
[[Category:Lua]] | [[Category:Lua]] | ||
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{{DISPLAYTITLE:Mono - Lua}} | {{DISPLAYTITLE:Mono - Lua}} | ||
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;mono_compile_method(''methodId'') | ;mono_compile_method(''methodId'') | ||
− | :JIT a method if it wasn't compiled yet | + | :JIT a method if it wasn't compiled yet, returns the address of the method |
;mono_free_method(''methodId'') | ;mono_free_method(''methodId'') | ||
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:loads a c# assembly in the target process | :loads a c# assembly in the target process | ||
− | ;mono_invoke_method(' | + | ;mono_invoke_method(''domainId'', ''methodId'', ''address'', ''args...'') |
:Lets you invoke a method with the given arguments. args is a tablearray of record with value and type | :Lets you invoke a method with the given arguments. args is a tablearray of record with value and type | ||
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== Cheat Engine Hooks == | == Cheat Engine Hooks == |
Latest revision as of 19:10, 18 March 2019
This entry needs a lot of work. Please contribute if you can. Check this page to see if there are some suggestions for adding to Mono:Mono Lua. |
The advanced Mono features of Cheat Engine are controlled by the "monoscript.lua" script in the autorun directory where cheat engine is installed. When you attach to a process, the script scans for "mono.dll". If it is found, the appropriate MonoDataDissector dll from the autorun directory is injected into the process which creates a named pipe waiting for a connection. The LUA code then connects to the pipe and messages are exchanged to perform the mono functions.
Main Methods[edit]
- LaunchMonoDataCollector()
- injects the dll and returns 0 for failure, or monoBase returned from the CMD_INITMONO command on the pipe
- varType = monoTypeToVarType(monoType)
- Returns the Cheat Engine type (vtString, vtByte, vtWorkd, vtDword, vtSingle, vtDouble, vtPointer) for the given mono type
- mono_object_getClass(address)
- returns classId, className of the class at the given address in memory
- mono_enumDomains()
- returns a table array of domainaddress for each domain in the game
- mono_setCurrentDomain(domainId)
- returns ? (result of MONOCMD_SETCURRENTDOMAIN)
- sets the domain the MonoDataCollector will use
- mono_enumAssemblies()
- returns table of assemblyId for each assembly in the current domain from the MonoDataCollector
- mono_getImageFromAssembly(assemblyId)
- returns the imageId for the passed assembly
- mono_image_get_name(imageId)
- returns the name of the assembly with the given imageId
- mono_image_enumClasses(imageId)
- returns a table of classId for classes in the given assembly image
- mono_class_getName(classId)
- returns the class name as a string
- mono_class_getNamespace(classId)
- returns the namespace of the given class as a string
- mono_class_getParent(classId)
- returns the classId of the parent class of the given class
- mono_class_getStaticFieldAddress(domainId, classId)
- returns the base address for a special area that stores static addresses for a given class. For example if you have a class that has 5 static fields, their offsets will be added to this base address to get the memory location
- mono_class_enumFields(classId)
- returns a table of field objects for fields in the given class
- field - the field id
- type - ?? the Cheat Engine type? (i.e. vtByte, vtWord, vtString, etc?)
- monotype - ?? the mono type?
- parent - ?? the class id?
- offset - the offset in bytes from the structure base address
- flags - ??
- isStatic - true/false - if true, offset is into static address, use mono_class_getStaticFieldAddress
- name - field name
- typename - name of the type with namespace (i.e. "System.Int32")
- mono_class_enumMethods(classId)
- returns a table of method objects for the methods in the given class
- method - method id
- name - string name of the method
- mono_getJitInfo(address)
- returns a result object with the properties given the address of code in memory
- method - the method id
- code_start - address where method code begins
- code_size - length of code in bytes
- mono_image_findClass(imageId, namespace, className)
- returns the classId of the given class name and namespace in an image
- mono_findClass(namespace, className)
- returns the classId of the given class name and namespace
- mono_class_findMethod(classId, methodName)
- returns the methodId of a certain method in a class
- mono_findMethod(namespace, className, methodName)
- returns the methodId of a certain method, calls mono_image_findClass and mono_class_findMethod
- mono_method_getName(methodId)
- returns the name of a method given the id
- mono_method_getHeader(methodId)
- returns a headerId??
- mono_method_getSignature(methodId)
- returns result, parameternames, returntype
- result - ?? string
- parameterNames - table of strings representing parameter names
- returnType - string?? - mono type string?
- mono_method_disassemble(methodId)
- returns a string - ?? the IL code ??
- mono_method_getClass(methodId)
- returns the classId a method belongs in
- mono_compile_method(methodId)
- JIT a method if it wasn't compiled yet, returns the address of the method
- mono_free_method(methodId)
- (no return value) - only works on dynamic method, and only if profiler isn't being used
- mono_methodheader_getILCode(methodHeader)
- returns address, size
- address - address of start of IL code?
- size - size of IL code?
- mono_getILCodeFromMethod(methodId)
- combination of mono_method_getHeader and mono_methodheader_getILCode
- mono_iamge_rva_map(imageId, offset)
- ?? not sure what this is ??
- mono_loadAssemblyFromFile(fname)
- loads a c# assembly in the target process
- mono_invoke_method(domainId, methodId, address, args...)
- Lets you invoke a method with the given arguments. args is a tablearray of record with value and type
Cheat Engine Hooks[edit]
- mono_initialize()
- sets up hooks, calls old open process hook if there was one, calls
syncrhonize("mono_OpenProcessMT")
- mono_OpenProcessMT(t)
- if parameter is not nil, calls
t.destroy()
, enumerates modules looking for 'mono.dll', adds menu item to cheat engine main form
- mono_OpenProcess(processid)
- mono_structureDissectOverrideCallback(structure, baseaddress)
- Called by CE when a structure is being dissected to fill in the values if we know the structure
- Returns true if the structure members were defined, nil if not
- Calls
mono_object_findRealStartOfObject(baseaddress)
,mono_class_enumFields(classaddress)
,monoTypeToVarType(monotype)
- mono_structureNameLookupCallback(address)
- Returns classname,currentaddress (the real base address) or nil
- Called by CE when creating a new structure in the structure dissector
- mono_symbolLookupCallback(symbol)
- returns pointer or nil
- called by CE when it is trying to find the address to go with a symbol
- calls mono_findMethod and mono_compile_method
- mono_addressLookupCallback(address)
- returns string
- called by CE in the disassembly window to show a symbol name for the address
- calls mono_getJitInfo(address), mono_method_getClass(method), mono_class_GetName(class), mono_class_GetNamespace(class), mono_method_getName(method)
Mono Dissector Methods[edit]
- monoform_killform(sender)
- monoform_miShowILDisassemblyClick(sender)
- monoform_miRejitClick(sender)
- monoform_miGetILCodeClick(sender)
- monoform_EnumImages(node)
- monoform_EnumClasses(node)
- monoform_EnumFields(node)
- monoform_EnumMethods(node)
- mono_TVExpanding(sender, node)
- mono_TVCollapsing(sender, node)
- monoform_FindDialogFind(sender)
- monoform_miFindClick(sender)
- monoform_miExpandAllClick(sender)
- monoform_miSaveClick(sender)
- mono_dissect()
- miMonoActivateClick(sender)
- miMonoDissectClick(sender)