Difference between revisions of "Lua:Class:CheckBox"

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Latest revision as of 19:10, 18 March 2019

CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object)

The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed

createCheckBox(owner) Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

Properties[edit]

AllowGrayed
AllowGrayed Determines if there is a 3th state
State
The state of the checkbox. 0=Unchecked, 1=Checked, 2=Gray
OnChange(function(sender))
Function to be called when the state changes


Example:

local form = createForm( true );

local checkBoxes = {};
checkBoxes[1] = createCheckBox( form );
checkBoxes[2] = createCheckBox( form );
checkBoxes[3] = createCheckBox( form );
checkBoxes[4] = createCheckBox( form );
checkBoxes[5] = createCheckBox( form );

for x = 1, #checkBoxes do
    checkBoxes[x].Caption="This is checkbox " .. tostring( x )
    checkBoxes[x].setPosition(10, x * 20)
end 

checkBoxes[1].State=0  -- Sets checkboxes[1] to unchecked state.
checkBoxes[2].State=1  -- Sets checkboxes[2] to checked state.
checkBoxes[3].State=2  -- Sets checkboxes[3] to the gray state

if checkBoxes[4].Checked then  -- if checkboxes[4] is checked then the function returns true otherwise false.
   print "true"
else
   print "false"
end

See also[edit]