Difference between revisions of "Lua:Class:CheckBox"

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m (Reverted edits by This content is not available (Talk) to last revision by TheyCallMeTim13)
 
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[[Category:Lua]]
 
[[Category:Lua]]
CheckBox '''Class''': ('''Inheritance''': ''ButtonControl''->''WinControl''->''Control''->''Component''->''Object'')
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CheckBox '''Class''': ('''Inheritance''': ''[[Lua:Class:ButtonControl|ButtonControl]]''->''[[Lua:Class:WinControl|WinControl]]''->''[[Lua:Class:Control|Control]]''->''[[Lua:Class:Component|Component]]''->''[[Lua:Class:Object|Object]]'')
 +
 
 
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
 
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
  
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end  
 
end  
  
checkboxes[1].State=0  -- Sets checkboxes[1] to unchecked state.
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checkBoxes[1].State=0  -- Sets checkboxes[1] to unchecked state.
checkboxes[2].State=1  -- Sets checkboxes[2] to checked state.
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checkBoxes[2].State=1  -- Sets checkboxes[2] to checked state.
checkboxes[3].State=2  -- Sets checkboxes[3] to the gray state
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checkBoxes[3].State=2  -- Sets checkboxes[3] to the gray state
  
if checkboxes[4].Checked then  -- if checkboxes[4] is checked then the function returns true otherwise false.
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if checkBoxes[4].Checked then  -- if checkboxes[4] is checked then the function returns true otherwise false.
 
   print "true"
 
   print "true"
 
else
 
else

Latest revision as of 19:10, 18 March 2019

CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object)

The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed

createCheckBox(owner) Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

Properties[edit]

AllowGrayed
AllowGrayed Determines if there is a 3th state
State
The state of the checkbox. 0=Unchecked, 1=Checked, 2=Gray
OnChange(function(sender))
Function to be called when the state changes


Example:

local form = createForm( true );

local checkBoxes = {};
checkBoxes[1] = createCheckBox( form );
checkBoxes[2] = createCheckBox( form );
checkBoxes[3] = createCheckBox( form );
checkBoxes[4] = createCheckBox( form );
checkBoxes[5] = createCheckBox( form );

for x = 1, #checkBoxes do
    checkBoxes[x].Caption="This is checkbox " .. tostring( x )
    checkBoxes[x].setPosition(10, x * 20)
end 

checkBoxes[1].State=0  -- Sets checkboxes[1] to unchecked state.
checkBoxes[2].State=1  -- Sets checkboxes[2] to checked state.
checkBoxes[3].State=2  -- Sets checkboxes[3] to the gray state

if checkBoxes[4].Checked then  -- if checkboxes[4] is checked then the function returns true otherwise false.
   print "true"
else
   print "false"
end

See also[edit]