Difference between revisions of "Lua:Class:CheckBox"

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m (Created page with 'CheckBox Class (Inheritance ButtonControl->WinControl->Control->Component->Object) The Checkbox is a visual component that lets the user click it and change state between checked…')
 
m (Reverted edits by This content is not available (Talk) to last revision by TheyCallMeTim13)
 
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CheckBox Class (Inheritance ButtonControl->WinControl->Control->Component->Object)
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[[Category:Lua]]
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CheckBox '''Class''': ('''Inheritance''': ''[[Lua:Class:ButtonControl|ButtonControl]]''->''[[Lua:Class:WinControl|WinControl]]''->''[[Lua:Class:Control|Control]]''->''[[Lua:Class:Component|Component]]''->''[[Lua:Class:Object|Object]]'')
 +
 
 
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
 
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
  
 
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'''createCheckBox(owner)'''
createCheckBox(owner)  
 
 
Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
 
Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
  
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== Properties ==
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;AllowGrayed
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:AllowGrayed Determines if there is a 3th state
  
checkbox_getAllowGrayed(CheckBox)
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;State
Gets the AllowGrayed property
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:The state of the checkbox. 0=Unchecked, 1=Checked, 2=Gray
 
 
 
 
checkbox_setAllowGrayed(CheckBox, boolean)
 
Sets the AllowGrayed property
 
 
 
 
 
checkbox_getState(checkbox)
 
Gets the current state of the checkbox
 
  0=Unchecked
 
  1=Checked
 
  2=Grayed
 
 
 
 
 
checkbox_setState(checkbox, state)
 
Sets the state of the checkbox
 
  0=Unchecked
 
  1=Checked
 
  2=Grayed
 
 
 
 
 
checkbox_onChange(checkbox, function)
 
Sets an OnChange event for the checkbox that gets triggered when the state has been changed (by the user of programatically)
 
  function (sender)
 
  
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;OnChange(function(sender))
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:Function to be called when the state changes
  
  
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<pre>
 
Example:
 
Example:
  
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for x = 1, #checkBoxes do
 
for x = 1, #checkBoxes do
     control_setCaption( checkBoxes[x], "This is checkbox " .. tostring( x ) );
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     checkBoxes[x].Caption="This is checkbox " .. tostring( x )
     control_setPosition( checkBoxes[x], 10, x * 20 )
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     checkBoxes[x].setPosition(10, x * 20)
 
end  
 
end  
checkbox_setState(checkboxes[1], 0)    -- Sets checkboxes[1] to unchecked state.
 
checkbox_setState(checkboxes[2], 1)    -- Sets checkboxes[2] to checked state.
 
checkbox_setState(checkboxes[3], 2)    -- checkboxes[3] is grayed out.
 
  
if checkbox_getState(checkboxes[4]) then  -- if checkboxes[4] is checked then the function returns true otherwise false.
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checkBoxes[1].State=0  -- Sets checkboxes[1] to unchecked state.
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checkBoxes[2].State=1  -- Sets checkboxes[2] to checked state.
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checkBoxes[3].State=2  -- Sets checkboxes[3] to the gray state
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if checkBoxes[4].Checked then  -- if checkboxes[4] is checked then the function returns true otherwise false.
 
   print "true"
 
   print "true"
 
else
 
else
 
   print "false"
 
   print "false"
 
end
 
end
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</pre>
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 +
{{LuaSeeAlso}}

Latest revision as of 19:10, 18 March 2019

CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object)

The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed

createCheckBox(owner) Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl

Properties[edit]

AllowGrayed
AllowGrayed Determines if there is a 3th state
State
The state of the checkbox. 0=Unchecked, 1=Checked, 2=Gray
OnChange(function(sender))
Function to be called when the state changes


Example:

local form = createForm( true );

local checkBoxes = {};
checkBoxes[1] = createCheckBox( form );
checkBoxes[2] = createCheckBox( form );
checkBoxes[3] = createCheckBox( form );
checkBoxes[4] = createCheckBox( form );
checkBoxes[5] = createCheckBox( form );

for x = 1, #checkBoxes do
    checkBoxes[x].Caption="This is checkbox " .. tostring( x )
    checkBoxes[x].setPosition(10, x * 20)
end 

checkBoxes[1].State=0  -- Sets checkboxes[1] to unchecked state.
checkBoxes[2].State=1  -- Sets checkboxes[2] to checked state.
checkBoxes[3].State=2  -- Sets checkboxes[3] to the gray state

if checkBoxes[4].Checked then  -- if checkboxes[4] is checked then the function returns true otherwise false.
   print "true"
else
   print "false"
end

See also[edit]