Difference between revisions of "Lua:Class:CheckBox"
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m (Created page with 'CheckBox Class (Inheritance ButtonControl->WinControl->Control->Component->Object) The Checkbox is a visual component that lets the user click it and change state between checked…') |
m (Reverted edits by This content is not available (Talk) to last revision by TheyCallMeTim13) |
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− | CheckBox Class (Inheritance ButtonControl->WinControl->Control->Component->Object) | + | [[Category:Lua]] |
+ | CheckBox '''Class''': ('''Inheritance''': ''[[Lua:Class:ButtonControl|ButtonControl]]''->''[[Lua:Class:WinControl|WinControl]]''->''[[Lua:Class:Control|Control]]''->''[[Lua:Class:Component|Component]]''->''[[Lua:Class:Object|Object]]'') | ||
+ | |||
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed | The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed | ||
− | + | '''createCheckBox(owner)''' | |
− | createCheckBox(owner) | ||
Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl | Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl | ||
+ | == Properties == | ||
+ | ;AllowGrayed | ||
+ | :AllowGrayed Determines if there is a 3th state | ||
− | + | ;State | |
− | + | :The state of the checkbox. 0=Unchecked, 1=Checked, 2=Gray | |
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+ | ;OnChange(function(sender)) | ||
+ | :Function to be called when the state changes | ||
+ | <pre> | ||
Example: | Example: | ||
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for x = 1, #checkBoxes do | for x = 1, #checkBoxes do | ||
− | + | checkBoxes[x].Caption="This is checkbox " .. tostring( x ) | |
− | + | checkBoxes[x].setPosition(10, x * 20) | |
end | end | ||
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− | if | + | checkBoxes[1].State=0 -- Sets checkboxes[1] to unchecked state. |
+ | checkBoxes[2].State=1 -- Sets checkboxes[2] to checked state. | ||
+ | checkBoxes[3].State=2 -- Sets checkboxes[3] to the gray state | ||
+ | |||
+ | if checkBoxes[4].Checked then -- if checkboxes[4] is checked then the function returns true otherwise false. | ||
print "true" | print "true" | ||
else | else | ||
print "false" | print "false" | ||
end | end | ||
+ | </pre> | ||
+ | |||
+ | {{LuaSeeAlso}} |
Latest revision as of 19:10, 18 March 2019
CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object)
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
createCheckBox(owner) Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
Properties[edit]
- AllowGrayed
- AllowGrayed Determines if there is a 3th state
- State
- The state of the checkbox. 0=Unchecked, 1=Checked, 2=Gray
- OnChange(function(sender))
- Function to be called when the state changes
Example: local form = createForm( true ); local checkBoxes = {}; checkBoxes[1] = createCheckBox( form ); checkBoxes[2] = createCheckBox( form ); checkBoxes[3] = createCheckBox( form ); checkBoxes[4] = createCheckBox( form ); checkBoxes[5] = createCheckBox( form ); for x = 1, #checkBoxes do checkBoxes[x].Caption="This is checkbox " .. tostring( x ) checkBoxes[x].setPosition(10, x * 20) end checkBoxes[1].State=0 -- Sets checkboxes[1] to unchecked state. checkBoxes[2].State=1 -- Sets checkboxes[2] to checked state. checkBoxes[3].State=2 -- Sets checkboxes[3] to the gray state if checkBoxes[4].Checked then -- if checkboxes[4] is checked then the function returns true otherwise false. print "true" else print "false" end