Difference between revisions of "Assembler:Commands:DIV"
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Placing the quotient in the accumulator register and the remainder in the data register. | Placing the quotient in the accumulator register and the remainder in the data register. | ||
− | Divides (unsigned) the value in the | + | Divides (unsigned) the value in the AH:AL, DX:AX, EDX:EAX, or RDX:RAX registers (dividend) by the source operand (divisor) |
− | and stores the result in the | + | and stores the result in the AH:AL, DX:AX, EDX:EAX, or RDX:RAX registers. |
Revision as of 04:26, 14 March 2017
command div operand
Divids the data register (high) and the accumulator register (low) by the operand. Placing the quotient in the accumulator register and the remainder in the data register.
Divides (unsigned) the value in the AH:AL, DX:AX, EDX:EAX, or RDX:RAX registers (dividend) by the source operand (divisor) and stores the result in the AH:AL, DX:AX, EDX:EAX, or RDX:RAX registers.
Dividend | Divisor | Quotient | Remainder | Maximum Quotient | |
---|---|---|---|---|---|
Word/Byte | AX | r/m8 | AL | AH | 2^8 - 1 |
Doubleword/Word | DX:AX | r/m16 | AX | DX | 2^16 - 1 |
Quadword/Doubleword | EDX:EAX | r/m32 | EAX | EDX | 2^32 - 1 |
Octoword/Quadword | RDX:RAX | r/m64 | RAX | RDX | 2^64 - 1 |
The source operand can be a general-purpose register or a memory location.
The action of this instruction depends on the operand size (dividend/divisor).
See the table above.
Non-integral results are truncated (chopped) towards 0.
The remainder is always less than the divisor in magnitude.
Overflow is indicated with the #DE (divide error) exception rather than with the CF flag.
The CF, OF, SF, ZF, AF, and PF flags are undefined.
AL AH = AH:AL/operand : byte AX DX = DX:AX/operand : WORD EAX EDX = EDX:EAX/operand : DWORD RAX RDX = RDX:RAX/operand : QWORD
Command Parameters
Parameter | Description |
---|---|
operand | The dividend operand |
Examples
div ecx
mov eax,6 mov edx,0 mov ecx,2 div ecx // eax = 3, edx = 0
mov eax,9 mov edx,0 mov esi,2 div esi // eax = 4, edx = 1
mov eax,0 mov edx,1 mov esi,0x10 div esi // eax = 0x10000000, edx = 0
mov eax,6 mov edx,0 mov [00123ABC],2 div [00123ABC] // eax = 6, edx = 0
mov eax,6 mov edx,0 mov [SomeSymbol],2 div [SomeSymbol] // eax = 6, edx = 0