Difference between revisions of "Assembler"
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; PUSHF | ; PUSHF | ||
− | : PUSHes (saves) the FLAGS register onto the stack. | + | : PUSHes (saves) the FLAGS register (16 bit) onto the stack. |
; POPF | ; POPF | ||
− | : POPs (clears) the FLAGS register from the stack. | + | : POPs (clears) the FLAGS register (16 bit) from the stack. |
− | ; | + | ; PUSHFD |
− | : PUSHes (saves) | + | : PUSHes (saves) the EFLAGS register (32 bit) onto the stack. |
+ | : Not available in 64 bit mode. | ||
− | ; | + | ; POPFD |
− | : POPs (clears) | + | : POPs (clears) the EFLAGS register (32 bit) from the stack. |
+ | : Not available in 64 bit mode. | ||
+ | |||
+ | ; PUSHFQ | ||
+ | : PUSHes (saves) the RFLAGS register (64 bit) onto the stack. | ||
+ | |||
+ | ; POPFQ | ||
+ | : POPs (clears) the RFLAGS register (64 bit) from the stack. | ||
; JMP ''operand'' | ; JMP ''operand'' | ||
Line 258: | Line 266: | ||
− | [https://en.wikipedia.org/wiki/X86_instruction_listings | + | ===== Sources ===== |
+ | [https://en.wikipedia.org/wiki/X86_instruction_listings] [https://en.wikibooks.org/wiki/X86_Assembly/Other_Instructions] | ||
== See also == | == See also == |
Revision as of 20:38, 12 March 2017
This entry needs a lot of work. Please contribute if you can. Check this page to see if there are some suggestions for adding to Assembler. |
To describe:
- Flags
- Segments
- CPL/DPL
- IDT/GDT(/LDT)
Contents
Segments
Segment registers: cs,es,ds,ss,fs,gs
Bits 0,1 describe the RPL , request privilege level
Bit 2 describes if the LDT is used or not
Bits 3 to 15 contain the offset into the GDT or LDT table (when shifted left by 3)
example:
CS of 8 = 1000b = 1 0 00 : RPL=0, LDT=0, so GDT is used, offset in GDT table is (1 << 3) = 8
CS of 0x23 = 100011b = 100 0 11 : RPL=3, LDT=0 (GDT), offset in GDT table is 100b=4, (4 << 3) = 32
Note that even though 64-bit mode is used, bits 3 to 15 still only need to be shifted by 3 to point to the proper offset
GDT
The gdt is a table of descriptors that describe what should happen when entering a specific segment and setting it's rights. (What access rights, the limits, if it's data or code, etc...)
IDT
The IDT is a table of descriptors that describe what should happen when an interrupt occurs. It contains the used code segment, and the EIP/RIP address to call, but also information like the DPL of the interrupt and if it's a callgate, taskgate or interrupt gate
Useful interrupts in regards of game hacking: Interrupt 1(Single step), 3(breakpoint),13(General protection fault) and 14 (Page fault)
Flags
The FLAGS register is the status register that contains the current state of the processor. This register is 16 bits wide. Its successors, the EFLAGS and RFLAGS registers, are 32 bits and 64 bits wide. The wider registers retain compatibility with their smaller predecessors.
Missing bits in this list are not a mistake, some flags temporarily use their neighbours.
Bit | Flag | Name | Description |
---|---|---|---|
00 | CF | Carry Flag | Becomes one if an addition, multiplication, AND, OR, etc results in a value larger than the register meant for the result. |
02 | PF | Parity Flag | Becomes 1 if the lower 8-bits of an operation contains an even number of 1 bits. |
04 | AF | Auxiliary Flag | Set on a carry or borrow to the value of the lower order 4 bits. |
06 | ZF | Zero Flag | Becomes 1 if an operation results in a 0 writeback, or 0 register. |
07 | SF | Sign Flag | Is 1 if the value saved is negative, 0 for positive. |
08 | TF | Trap Flag | Allows for the stopping of code within a segment (allows for single stepping/debugging in programming). |
09 | IF | Interrupt Flag | When this flag is set, the processor begins 'listening' for external interrupts. |
10 | DF | Direction Flag | Determines the direction to move through the code (specific to repeat instructions). |
11 | OF | Overflow Flag | Becomes 1 if the operation is larger than available space to write (eg: addition which results in a number > 32-bits). |
12-13 | IOPL | I/O Privilege Level | 2-bit register specifying which privilege level is required to access the IO ports |
14 | NT | Nested Task | Becomes 1 when calls within a program are made. |
16 | RF | Resume Flag | Stays 1 upon a break, and stays that way until a given 'release' or resume operation/command occurs. |
17 | VM | Virtual Machine 8086 | Becomes a 1 if the processor is to simulate the 8086 processor (16-bit). |
18 | AC | Alignment Check | Checks that a file or command is not breaking its privilege level. |
19 | VIF | Virtual Interrupt Flag | Almost always set in protected mode, listening for internal and assembling interrupts. |
20 | VIP | Virtual Interrupt Pending | 1 if a virtual interrupt is yet to occur. |
21 | ID | ID Flag | Is set if a CPU identification check is pending (used in some cases to ensure valid hardware). |
The POPF, POPFD, and POPFQ instructions read from the stack the first 16, 32,
and 64 bits of the flags register, respectively.
POPFD was introduced with the i386 architecture and POPFQ with the x64 architecture.
In 64-bit mode, PUSHF/POPF and PUSHFQ/POPFQ are available but not PUSHFD/POPFD.
Sources
Opcodes
Most commonly used opcodes:
- PUSH operand
- PUSHes (saves) data onto the stack.
- POP operand
- POPs (clears) data from the stack.
- PUSHF
- PUSHes (saves) the FLAGS register (16 bit) onto the stack.
- POPF
- POPs (clears) the FLAGS register (16 bit) from the stack.
- PUSHFD
- PUSHes (saves) the EFLAGS register (32 bit) onto the stack.
- Not available in 64 bit mode.
- POPFD
- POPs (clears) the EFLAGS register (32 bit) from the stack.
- Not available in 64 bit mode.
- PUSHFQ
- PUSHes (saves) the RFLAGS register (64 bit) onto the stack.
- POPFQ
- POPs (clears) the RFLAGS register (64 bit) from the stack.
- JMP operand
- Jumps to the given operand (address).
- CALL operand
- Calls the given operand (address or function).
- A RET must be hit for a CALL to work properly, best to use JMPs if unsure.
- RET operand
- Returns from a CALL optionaly removing, operand number of, bytes from the stack.
- This is used for POPing values passed, to the CALL, from the stack.
- MOV destination, source
- Sets the destination to the source.
- INC operand
- Increases the operand by one.
operand = operand + 1
- DEC operand
- Decreases the operand by one.
operand = operand - 1
- ADD destination, source
- Adds the source to the destination.
destination = destination + source
- SUB destination, source
- Subtracts the source from the destination.
destination = destination - source
- MUL operand
- Multiplies the operand by the data register
- Placing the high value in the data register and the low value in the accumulator register.
AH:AL = AL * operand : byte
DX:AX = AX * operand : WORD
EDX:EAX = EAX * operand : DWORD
- DIV operand
- Divids the data register (high) and the accumulator register (low) by the operand.
- Placing the quotient in the accumulator register and the remainder in the data register.
AL AH = AH:AL/operand : byte AH:AL = AX
AX DX = DX:AX/operand : WORD
EAX EDX = EDX:EAX/operand : DWORD
- NOP
- No Operation.
- Usually used when removing original code.
- OR destination, source
- The OR instruction is used for supporting logical expression by performing bitwise OR operation.
- The bitwise OR operator returns 1, if the matching bits from either or both operands are one.
- It returns 0, if both the bits are zero.
- Example:
destination: 0101 source: 0011 --------------------------------- After OR -> destination: 0111
- XOR destination, source
- The XOR instruction implements the bitwise XOR operation.
- The XOR operation sets the resultant bit to 1, if and only if the bits from the operands are different.
- If the bits from the operands are same (both 0 or both 1), the resultant bit is cleared to 0.
- Example:
destination: 0101 source: 0011 ---------------------------------- After XOR -> destination: 0110
- AND destination, source
- The AND instruction is used for supporting logical expressions by performing bitwise AND operation.
- The bitwise AND operation returns 1, if the matching bits from both the operands are 1, otherwise it returns 0.
- Example:
destination: 0101 source: 0011 ---------------------------------- After AND -> destination: 0001
- TEST destination, source
- The TEST instruction works same as the AND operation, but unlike AND instruction, it does not change the first operand.
- NOT operand
- The NOT instruction implements the bitwise NOT operation.
- NOT operation reverses the bits in an operand.
- The operand could be either in a register or in the memory.
- Example:
operand: 0101 0011 ---------------------------------- After NOT -> operand: 1010 1100
- LOOP operand
- The LOOP instruction assumes that the ECX register contains the loop count.
- When the loop instruction is executed, the ECX register is decremented and the control jumps to the target label,
- until the ECX register value, i.e., the counter reaches the value zero.
- Used for Loop control.
label(loop_start) MOV ECX,10 loop_start: // loop body LOOP loop_start