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	<title>Lua:Class:Event - Revision history</title>
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	<updated>2026-06-26T15:40:20Z</updated>
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		<id>https://wiki.cheatengine.org/index.php?title=Lua:Class:Event&amp;diff=7993&amp;oldid=prev</id>
		<title>Leunsel: Initial page creation.</title>
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		<updated>2026-06-21T17:08:41Z</updated>

		<summary type="html">&lt;p&gt;Initial page creation.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Lua]]&lt;br /&gt;
{{CodeBox|'''class''' Event ''':''' Object}}&lt;br /&gt;
&lt;br /&gt;
The Event class represents a synchronization event object.&lt;br /&gt;
&lt;br /&gt;
An Event inherits from Object. It can be used to signal between threads or to wait until a specific condition has been set.&lt;br /&gt;
&lt;br /&gt;
===Inheritance===&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; cellpadding=&amp;quot;10%&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Class&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Inherits From&lt;br /&gt;
!style=&amp;quot;width: 80%;background-color:white;&amp;quot; align=&amp;quot;left&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|Event&lt;br /&gt;
|Object&lt;br /&gt;
|A synchronization event object.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creation===&lt;br /&gt;
{{CodeBox|'''function''' createEvent(''ManualReset'', ''InitialState'') ''':''' Event}}&lt;br /&gt;
&lt;br /&gt;
Creates an Event object.&lt;br /&gt;
&lt;br /&gt;
===Function Parameters===&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; cellpadding=&amp;quot;10%&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Parameter&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;width: 80%;background-color:white;&amp;quot; align=&amp;quot;left&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|ManualReset&lt;br /&gt;
|Boolean&lt;br /&gt;
|If true, the event must be reset manually using resetEvent(). If false, the event automatically resets after releasing a waiting thread.&lt;br /&gt;
|-&lt;br /&gt;
|InitialState&lt;br /&gt;
|Boolean&lt;br /&gt;
|If true, the event is created in the signaled state. If false, the event is created in the non-signaled state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Event — The created Event object.&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
This class has no documented properties.&lt;br /&gt;
&lt;br /&gt;
===Methods===&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; cellpadding=&amp;quot;10%&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Method&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Return Type&lt;br /&gt;
!style=&amp;quot;width: 80%;background-color:white;&amp;quot; align=&amp;quot;left&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|resetEvent()&lt;br /&gt;
|void&lt;br /&gt;
|Resets the event to the non-signaled state.&lt;br /&gt;
|-&lt;br /&gt;
|setEvent()&lt;br /&gt;
|void&lt;br /&gt;
|Sets the event to the signaled state.&lt;br /&gt;
|-&lt;br /&gt;
|waitFor(timeout)&lt;br /&gt;
|Integer&lt;br /&gt;
|Waits for the event to be set. Returns a wait result value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wait Result Values===&lt;br /&gt;
{|width=&amp;quot;85%&amp;quot; cellpadding=&amp;quot;10%&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Value&lt;br /&gt;
!align=&amp;quot;left&amp;quot;|Constant&lt;br /&gt;
!style=&amp;quot;width: 80%;background-color:white;&amp;quot; align=&amp;quot;left&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|wrSignaled&lt;br /&gt;
|The event was signaled.&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|wrTimeout&lt;br /&gt;
|The wait timed out.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|wrAbandoned&lt;br /&gt;
|The wait was abandoned.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|wrError&lt;br /&gt;
|An error occurred while waiting.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local event = createEvent(true, false)&lt;br /&gt;
&lt;br /&gt;
event.setEvent()&lt;br /&gt;
&lt;br /&gt;
local result = event.waitFor(1000)&lt;br /&gt;
&lt;br /&gt;
if result == wrSignaled then&lt;br /&gt;
  print(&amp;quot;Event was signaled&amp;quot;)&lt;br /&gt;
elseif result == wrTimeout then&lt;br /&gt;
  print(&amp;quot;Wait timed out&amp;quot;)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
event.resetEvent()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
local event = createEvent(false, false)&lt;br /&gt;
&lt;br /&gt;
local thread = createThread(function()&lt;br /&gt;
  sleep(1000)&lt;br /&gt;
  event.setEvent()&lt;br /&gt;
end)&lt;br /&gt;
&lt;br /&gt;
local result = event.waitFor(5000)&lt;br /&gt;
&lt;br /&gt;
if result == wrSignaled then&lt;br /&gt;
  print(&amp;quot;Thread signaled the event&amp;quot;)&lt;br /&gt;
else&lt;br /&gt;
  print(&amp;quot;Event was not signaled: &amp;quot; .. tostring(result))&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LuaSeeAlso}}&lt;/div&gt;</summary>
		<author><name>Leunsel</name></author>
		
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