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	<id>https://wiki.cheatengine.org/index.php?action=history&amp;feed=atom&amp;title=Cheat_Engine%3AData_dissector</id>
	<title>Cheat Engine:Data dissector - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cheatengine.org/index.php?action=history&amp;feed=atom&amp;title=Cheat_Engine%3AData_dissector"/>
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	<updated>2026-05-21T11:00:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>https://wiki.cheatengine.org/index.php?title=Cheat_Engine:Data_dissector&amp;diff=6875&amp;oldid=prev</id>
		<title>Blayr: Spelling fix + grammar</title>
		<link rel="alternate" type="text/html" href="https://wiki.cheatengine.org/index.php?title=Cheat_Engine:Data_dissector&amp;diff=6875&amp;oldid=prev"/>
		<updated>2019-10-13T12:02:15Z</updated>

		<summary type="html">&lt;p&gt;Spelling fix + grammar&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:02, 13 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The data dissector is one of the more hidden features of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cheat engine&lt;/del&gt;, but it is one of the more useful features&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The data dissector is one of the more hidden features of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cheat Engine&lt;/ins&gt;, but it is one of the more useful features&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It'll allow you to document a region of memory and how it in different datatypes. You can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Let cheat engine &lt;/del&gt;determine what kind of types they are, or manually add them yourself. After that you can compare different blocks of memory with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eac hother &lt;/del&gt;so you can see the difference between the two, this is marked by making the line red. This is especially helpful when trying to find a way to figure out if something belongs to the player or the computer, and also helps with finding other useful data that might be stored in the same region of memory (e.g player stats are usually stored in the same structure)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It'll allow you to document a region of memory and how it in different datatypes. You can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;let Cheat Engine &lt;/ins&gt;determine what kind of types they are, or manually add them yourself. After that you can compare different blocks of memory with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each other &lt;/ins&gt;so you can see the difference between the two, this is marked by making the line red. This is especially helpful when trying to find a way to figure out if something belongs to the player or the computer, and also helps with finding other useful data that might be stored in the same region of memory (e.g player stats are usually stored in the same structure)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The structure dissector also handles pointers, so if the defined structure has a pointer to another structure, you can just expand the pointer to see the structure it points at&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The structure dissector also handles pointers, so if the defined structure has a pointer to another structure, you can just expand the pointer to see the structure it points at&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blayr</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.cheatengine.org/index.php?title=Cheat_Engine:Data_dissector&amp;diff=365&amp;oldid=prev</id>
		<title>Dark Byte: Created page with 'The data dissector is one of the more hidden features of cheat engine, but it is one of the more useful features  It'll allow you to document a region of memory and how it in dif…'</title>
		<link rel="alternate" type="text/html" href="https://wiki.cheatengine.org/index.php?title=Cheat_Engine:Data_dissector&amp;diff=365&amp;oldid=prev"/>
		<updated>2009-08-24T00:13:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;The data dissector is one of the more hidden features of cheat engine, but it is one of the more useful features  It&amp;#039;ll allow you to document a region of memory and how it in dif…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The data dissector is one of the more hidden features of cheat engine, but it is one of the more useful features&lt;br /&gt;
&lt;br /&gt;
It'll allow you to document a region of memory and how it in different datatypes. You can Let cheat engine determine what kind of types they are, or manually add them yourself. After that you can compare different blocks of memory with eac hother so you can see the difference between the two, this is marked by making the line red. This is especially helpful when trying to find a way to figure out if something belongs to the player or the computer, and also helps with finding other useful data that might be stored in the same region of memory (e.g player stats are usually stored in the same structure)&lt;br /&gt;
&lt;br /&gt;
The structure dissector also handles pointers, so if the defined structure has a pointer to another structure, you can just expand the pointer to see the structure it points at&lt;/div&gt;</summary>
		<author><name>Dark Byte</name></author>
		
	</entry>
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