https://wiki.cheatengine.org/api.php?action=feedcontributions&user=24.5.102.79&feedformat=atomCheat Engine - User contributions [en]2024-03-29T11:11:41ZUser contributionsMediaWiki 1.32.0https://wiki.cheatengine.org/index.php?title=Programming&diff=577Programming2009-09-08T03:14:40Z<p>24.5.102.79: minor</p>
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<div>Most common programming languages used for gamehacking:<br />
* C / C++<br />
* Delphi<br />
* Visual Basic<br />
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<br />
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Most useful API's:<br />
*OpenProcess<br />
*ReadProcessMemory<br />
*WriteProcessMemory<br />
*CreateRemoteThread<br />
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<br />
== Flash ==<br />
Programming in flash uses one of two programming languages.<br />
Actionscript 2 or 3.<br />
(Actionscript 2 is a continuation of Actionscript 1, and therefor is the same thing.)<br/><br />
Both are very different and have their own uses.<br />
<br />
<br/><br />
Although Actionscript 3 is newer, it is not exactly better.<br/><br />
Actionscript 2 was engineered by Macromedia (now Adobe) and was entirely logic based.<br/><br />
In Actionscript 2, you could code using Object Oriented Programming, or whichever way you preferred.<br/><br />
After Adobe bought out Macromedia and took over Flash, they released Actionscript 3, an extremely limited programming language.<br />
Actionscript 3 does not support OOP and provides little to no flexibility.<br/><br />
All code must be placed on a frame in the timeline, whereas Actionscript 2 allowed code to be placed inside or on several different types of symbols, such as movie clips, buttons, or even text fields,<br/> as well as the timeline.<br/><br />
Actionscript 3's simplicity allows it to operate faster than Actionscript 2, it also features new methods to code with and an expanded mathematical library.<br/><br />
If not for these few, but crucial, upgrades, it would be pointless altogether.</div>24.5.102.79