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  • * [[Cheat Engine:Memory Scanning|Memory Scanning]] * [[Cheat Engine:Lua|Lua]]
    752 bytes (95 words) - 06:56, 29 October 2018
  • Memory scanning is one of the most major features of Cheat Engine. Memory scanning means searching for a specific value or a pattern in the memory provided to the open (target) process.
    6 KB (1,026 words) - 15:39, 23 April 2022
  • ...range of a bitscan can be as long as you like. (as long as it fits in the memory) Some programs do use them though, and scanning for a "8-byte" value doesn't return many addresses, so finding the right on
    5 KB (849 words) - 12:14, 19 March 2017
  • Scans a specific region memory between ''StartAddress'' and ''StopAddress'' for a specific byte pattern de |The address to start scanning from
    4 KB (413 words) - 16:59, 22 April 2022
  • after a memory scan. Useful if you accidentely clicked twice on next scan for example. '''Update the list of found addresses even after scanning''': This will cause the found address list to periodically
    5 KB (819 words) - 02:46, 20 March 2017
  • But you'll notice if you use [[Lua:openProcess|openProcess]] in some Lua script, ...a:mono_OpenProcess|mono_OpenProcess]]''' to open the process or use [[Mono:Lua:mono_initialize|mono_initialize]] to initialize the Mono features.
    8 KB (1,032 words) - 01:16, 6 May 2018
  • [[Category:Lua]] Cheat Engine comes with an extensive set of Lua functions you can use inside cheat tables, trainers and standalone scripts.
    47 KB (6,238 words) - 13:51, 30 September 2023
  • : Prevents basic memory scanners from opening the cheat engine process : Changes the protection of a block of memory to writable and executable
    125 KB (16,891 words) - 00:43, 25 December 2018